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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionDrinkWellContinuousCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionDrinkWellContinuousCB ActionContinuousBaseCB | ActionDrinkWellContinuous () |
| override bool | CanBeUsedInFreelook () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | IsDrink () |
| override bool | IsLockTargetOnUse () |
| override void | OnEnd (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnStart (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 42 of file actiondrinkwellcontinuous.c.
References ActionTarget.
| ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous | ( | ) |
Definition at line 1 of file actiondrinkwellcontinuous.c.
Referenced by ActionConstructor::RegisterActions(), and BuildingSuper::SetActions().
| override bool CanBeUsedInFreelook | ( | ) |
Definition at line 31 of file actiondrinkwellcontinuous.c.
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actiondrinkwellcontinuous.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 36 of file actiondrinkwellcontinuous.c.
References UAMaxDistances::DEFAULT.
| override GetInputType | ( | ) |
Definition at line 26 of file actiondrinkwellcontinuous.c.
| override bool IsDrink | ( | ) |
Definition at line 21 of file actiondrinkwellcontinuous.c.
| override bool IsLockTargetOnUse | ( | ) |
Definition at line 81 of file actiondrinkwellcontinuous.c.
| override void OnEnd | ( | ActionData | action_data | ) |
Definition at line 60 of file actiondrinkwellcontinuous.c.
References ActionData.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 65 of file actiondrinkwellcontinuous.c.
References ActionData, UAQuantityConsumed::DRINK, LIQUID_CLEANWATER, PlayerConsumeData::m_Agents, PlayerConsumeData::m_Amount, PlayerConsumeData::m_LiquidType, PlayerConsumeData::m_Source, and PlayerConsumeData::m_Type.
| override void OnStart | ( | ActionData | action_data | ) |
Definition at line 53 of file actiondrinkwellcontinuous.c.
References ActionData.