3 override void CreateActionComponent()
21 override void CreateConditionComponents()
27 override bool HasTarget()
32 override void OnFinishProgressServer(
ActionData action_data )
35 int blood_type = action_data.m_Player.GetStatBloodType().Get();
37 module_lifespan.UpdateBloodType( action_data.m_Player, blood_type );
38 module_lifespan.UpdateBloodTypeVisibility( action_data.m_Player,
true );
40 action_data.m_MainItem.Delete();