Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionburyashes.c
Go to the documentation of this file.
1
class
ActionBuryAshesCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
BURY_ASHES
);
6
}
7
}
8
9
class
ActionBuryAshes
:
ActionContinuousBase
10
{
11
void
ActionBuryAshes
()
12
{
13
m_CallbackClass =
ActionBuryAshesCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_DIGMANIPULATE;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
18
m_Text =
"#bury"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionTarget =
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
24
m_ConditionItem =
new
CCINonRuined
();
25
}
26
27
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
28
{
29
if
(player.IsPlacingLocal())
30
{
31
return
false
;
32
}
33
34
//Action not allowed if player has broken legs
35
if
(player.GetBrokenLegs() ==
eBrokenLegs
.BROKEN_LEGS)
36
{
37
return
false
;
38
}
39
40
Fireplace fireplaceTarget = Fireplace.Cast(target.GetObject());
41
if
(fireplaceTarget)
42
{
43
if
(fireplaceTarget.HasAshes() && !fireplaceTarget.IsBurning() && fireplaceTarget.IsEmpty())
44
{
45
int
liquidType;
46
string
surfaceType;
47
g_Game
.SurfaceUnderObject(fireplaceTarget, surfaceType, liquidType);
48
if
(
g_Game
.IsSurfaceDigable(surfaceType))
49
{
50
return
true
;
51
}
52
}
53
}
54
55
return
false
;
56
}
57
58
override
void
OnFinishProgressServer
(
ActionData
action_data)
59
{
60
//destroy fireplace with ashes
61
g_Game
.ObjectDelete(action_data.m_Target.GetObject());
62
63
MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, 4);
64
}
65
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBuryAshes
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
Definition
actionburyashes.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBuryAshesCB
Definition
actionburyashes.c:2
ActionBuryAshesCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionburyashes.c:3
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNonRuined
Definition
cctnonruined.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::BURY_ASHES
const float BURY_ASHES
Definition
actionconstants.c:81
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eBrokenLegs
eBrokenLegs
Definition
ebrokenlegs.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionburyashes.c
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