3 override void CreateActionComponent()
34 Object targetObject = target.GetObject();
36 if ( targetObject.CanUseConstruction() )
40 if ( base_building.CanFoldBaseBuildingObject() )
54 base_building.CreateConstructionKitInHands(action_data.m_Player);
55 base_building.DestroyConstruction();
60 return " folded " + action_data.m_Target.GetObject().GetDisplayName();