Dayz Build 1.29.163047, Scripts Rev. 123548
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actionfoldbasebuildingobject.c File Reference

Go to the source code of this file.

Data Structures

class  ActionFoldBaseBuildingObjectCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override string GetAdminLogMessage (ActionData action_data)
override GetInputType ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 33 of file actionfoldbasebuildingobject.c.

References ActionTarget.

◆ ActionFoldBaseBuildingObject()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionfoldbasebuildingobject.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 22 of file actionfoldbasebuildingobject.c.

References UAMaxDistances::DEFAULT.

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)

Definition at line 80 of file actionfoldbasebuildingobject.c.

References ActionData.

◆ GetInputType()

override GetInputType ( )

Definition at line 28 of file actionfoldbasebuildingobject.c.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 70 of file actionfoldbasebuildingobject.c.

References ActionData.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 56 of file actionfoldbasebuildingobject.c.

References ActionData.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)