Dayz
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actiondismantlestonecircle.c
Go to the documentation of this file.
1
class
ActionDismantleStoneCircleCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_DECONSTRUCT
);
6
}
7
}
8
9
class
ActionDismantleStoneCircle
:
ActionContinuousBase
10
{
11
void
ActionDismantleStoneCircle
()
12
{
13
m_CallbackClass =
ActionDismantleStoneCircleCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
m_Text =
"#dismantle_stonecircle"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
24
m_ConditionTarget =
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
25
m_ConditionItem =
new
CCINotPresent
;
26
}
27
28
override
typename
GetInputType
()
29
{
30
return
ContinuousInteractActionInput
;
31
}
32
33
/*override bool HasProgress()
34
{
35
return false;
36
}*/
37
38
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
39
{
40
Object
target_object = target.GetObject();
41
42
if
( target_object && target_object.IsFireplace() )
43
{
44
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
45
46
if
( fireplace_target.
IsBaseFireplace
() && fireplace_target.CanDismantleStoneCircle() )
47
{
48
return
true
;
49
}
50
}
51
52
return
false
;
53
}
54
55
override
void
OnFinishProgressServer
(
ActionData
action_data )
56
{
57
Object
target_object = action_data.m_Target.GetObject();
58
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
59
60
if
( fireplace_target.CanDismantleStoneCircle() )
61
{
62
ItemBase
attached_item =
ItemBase
.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
63
64
//set oven state
65
fireplace_target.SetStoneCircleState(
false
);
66
67
// extend lifetime (but back to default of CE)
68
fireplace_target.SetLifetimeMax( 10800 );
69
}
70
}
71
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDismantleStoneCircle
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
Definition
actiondismantlestonecircle.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionContinuousBase::GetInputType
override GetInputType()
Definition
actioncontinuousbase.c:179
ActionDismantleStoneCircleCB
Definition
actiondismantlestonecircle.c:2
ActionDismantleStoneCircleCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondismantlestonecircle.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINotPresent
Definition
ccinotpresent.c:2
CCTNonRuined
Definition
cctnonruined.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
FireplaceBase
Definition
barrelholes_colorbase.c:2
FireplaceBase::IsBaseFireplace
override bool IsBaseFireplace()
Definition
barrelholes_colorbase.c:54
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_DECONSTRUCT
const float DEFAULT_DECONSTRUCT
Definition
actionconstants.c:34
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondismantlestonecircle.c
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