3 override void CreateActionComponent()
8 override void InitActionComponent()
10 super.InitActionComponent();
24 m_Text =
"#STR_ArmExplosive";
46 if (target.GetParent())
50 if (targetItem && targetItem.IsBeingPlaced())
55 return explosive && !explosive.GetArmed();
60 super.OnFinishProgressServer(action_data);
64 explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());