3     override void CreateActionComponent()
 
    8     override void InitActionComponent()
 
   10         super.InitActionComponent();
 
   24         m_Text              = 
"#STR_ArmExplosive";
 
   46         if (target.GetParent())
 
   50         if (targetItem && targetItem.IsBeingPlaced())
 
   55         return explosive && !explosive.GetArmed();
 
   60         super.OnFinishProgressServer(action_data);
 
   64             explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());