Dayz Build 1.29.163047, Scripts Rev. 123548
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actionarmexplosive.c File Reference

Go to the source code of this file.

Data Structures

class  ActionArmExplosiveCB

Functions

ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent ()
override void CreateConditionComponents ()
override GetInputType ()
override bool HasProgress ()
override void InitActionComponent ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionArmExplosive()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 44 of file actionarmexplosive.c.

References ActionTarget, and ExplosivesBase().

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 19 of file actionarmexplosive.c.

References m_CommandUID.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 28 of file actionarmexplosive.c.

References UAMaxDistances::DEFAULT.

◆ GetInputType()

override GetInputType ( )

Definition at line 34 of file actionarmexplosive.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 39 of file actionarmexplosive.c.

◆ InitActionComponent()

override void InitActionComponent ( )

Definition at line 24 of file actionarmexplosive.c.

References m_Sound.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 67 of file actionarmexplosive.c.

References ActionData, and ExplosivesBase().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 76 of file actionarmexplosive.c.

References ActionData, and ExplosivesBase().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)

Definition at line 58 of file actionarmexplosive.c.

References ActionData, and ExplosivesBase().