Dayz
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actionconsume.c
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1
class
ActionConsumeCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.
DEFAULT
,
UATimeSpent
.
DEFAULT
);
6
}
7
};
8
9
class
ActionConsume
:
ActionContinuousBase
10
{
11
void
ActionConsume
()
12
{
13
m_CallbackClass
=
ActionConsumeCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_EAT;
15
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_EAT;
16
17
m_Text
=
"#eat"
;
18
}
19
20
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
21
{
22
if
(!super.ActionCondition(player, target, item))
23
return
false
;
24
25
ConsumeConditionData
dta =
new
ConsumeConditionData
(player,item);
26
return
player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
27
}
28
29
override
bool
HasProneException
()
30
{
31
return
true
;
32
}
33
34
override
bool
HasTarget
()
35
{
36
return
false
;
37
}
38
39
override
void
CreateConditionComponents
()
40
{
41
m_ConditionItem
=
new
CCINotRuinedAndEmpty
();
42
m_ConditionTarget
=
new
CCTSelf
();
43
}
44
45
override
void
OnEndServer
(
ActionData
action_data)
46
{
47
super.OnEndServer(action_data);
48
49
ItemBase
item = action_data.m_MainItem;
50
51
if
(item && item.GetQuantity() <= 0.01)
52
{
53
item.
SetQuantity
(0);
54
}
55
else
if
(item &&
GetProgress
(action_data) > 0)
56
{
57
// we don't want to inject an agent into an empty container
58
PlayerBase
player = action_data.m_Player;
59
PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(
GetPlugin
(PluginTransmissionAgents));
60
plugin.TransmitAgents(player, item,
AGT_UACTION_TO_ITEM
);
61
}
62
}
63
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionConsumeCB
Definition
actionconsume.c:2
ActionConsumeCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionconsume.c:3
ActionConsume::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actionconsume.c:45
ActionConsume::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionconsume.c:39
ActionConsume::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionconsume.c:20
ActionConsume::HasTarget
override bool HasTarget()
Definition
actionconsume.c:34
ActionConsume::ActionConsume
void ActionConsume()
Definition
actionconsume.c:11
ActionConsume::HasProneException
override bool HasProneException()
Definition
actionconsume.c:29
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::GetProgress
override float GetProgress(ActionData action_data)
Definition
animatedactionbase.c:503
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousQuantityEdible
Definition
cacontinuousquantityedible.c:2
CCINotRuinedAndEmpty
Definition
ccinotruinedandempty.c:2
CCTSelf
Definition
cctself.c:2
ConsumeConditionData
Definition
consumeconditiondata.c:2
ItemBase
Definition
inventoryitem.c:742
ItemBase::SetQuantity
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Definition
pileofwoodenplanks.c:88
PlayerBase
Definition
playerbaseclient.c:2
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::DEFAULT
const float DEFAULT
Definition
actionconstants.c:5
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT
const float DEFAULT
Definition
actionconstants.c:29
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
AGT_UACTION_TO_ITEM
const int AGT_UACTION_TO_ITEM
Definition
constants.c:508
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition
pluginmanager.c:325
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionconsume.c
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