Dayz Explorer
1.24.157551 (v105080)
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actioneatcan.c
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1
class
ActionEatCanCB
:
ActionContinuousBaseCB
2
{
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override
void
CreateActionComponent()
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{
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m_ActionData.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.EAT_BIG,
UATimeSpent
.DEFAULT);
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}
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};
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class
ActionEatCan
:
ActionEatBig
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{
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void
ActionEatCan
()
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{
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m_CallbackClass =
ActionEatCanCB
;
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}
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override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
18
{
19
return
super.ActionCondition(player, target, item);
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/*
21
//if staging for cans is introduced
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if ( item && item.IsOpen() )
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{
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return true;
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}
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return false;
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*/
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}
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};
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//-----------------SMALL BITES VARIANT-------------------
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33
class
ActionEatSmallCanCB
:
ActionContinuousBaseCB
34
{
35
override
void
CreateActionComponent()
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{
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m_ActionData.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.EAT_SMALL,
UATimeSpent
.DEFAULT);
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}
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};
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class
ActionEatSmallCan
:
ActionEatBig
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{
44
void
ActionEatSmallCan
()
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{
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m_CallbackClass =
ActionEatSmallCanCB
;
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}
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override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
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{
51
if
(!super.ActionCondition(player, target, item))
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return
false
;
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return
true
;
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/*
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//if staging for cans is introduced
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if ( item && item.IsOpen() )
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{
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return true;
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}
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return false;
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*/
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}
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};
ItemBase
Definition:
inventoryitem.c:730
ActionEatCanCB
Definition:
actioneatcan.c:1
UAQuantityConsumed
Definition:
actionconstants.c:3
ActionEatSmallCan
Definition:
actioneatcan.c:42
ActionEatSmallCanCB
Definition:
actioneatcan.c:33
ActionEatBig
Definition:
actioneat.c:9
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
CAContinuousQuantityEdible
Definition:
cacontinuousquantityedible.c:1
UATimeSpent
Definition:
actionconstants.c:26
ActionContinuousBaseCB
Definition:
actioncontinuousbase.c:1
ActionEatCan
Definition:
actioneatcan.c:10
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
continuous
actioneatcan.c
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