3 override void CreateActionComponent()
17 m_Text =
"#measure_temperature";
20 override void CreateConditionComponents()
26 override bool HasProneException()
31 override bool HasTarget()
36 override void OnFinishProgressClient(
ActionData action_data )
38 Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
42 float value = thermometer.GetTemperatureValue(action_data.m_Player);
43 action_data.m_Player.m_Hud.SetTemperature(value.ToString() +
"#degrees_celsius");