Dayz
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actionbuildoven.c
Go to the documentation of this file.
1
class
ActionBuildOvenCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_CONSTRUCT
);
6
}
7
}
8
9
class
ActionBuildOven
:
ActionContinuousBase
10
{
11
void
ActionBuildOven
()
12
{
13
m_CallbackClass =
ActionBuildOvenCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
m_Text =
"#build_oven"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
24
m_ConditionTarget =
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
25
m_ConditionItem =
new
CCINotPresent
;
26
}
27
28
override
typename
GetInputType
()
29
{
30
return
ContinuousInteractActionInput
;
31
}
32
33
override
bool
HasProgress
()
34
{
35
return
true
;
36
}
37
38
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
39
{
40
//Action not allowed if player has broken legs
41
if
(player.GetBrokenLegs() ==
eBrokenLegs
.BROKEN_LEGS)
42
return
false
;
43
44
Object
target_object = target.GetObject();
45
46
if
( target_object && target_object.IsFireplace() )
47
{
48
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
49
50
if
( fireplace_target.
IsBaseFireplace
() && fireplace_target.CanBuildOven() )
51
{
52
return
true
;
53
}
54
}
55
56
return
false
;
57
}
58
59
override
void
OnFinishProgressServer
(
ActionData
action_data )
60
{
61
Object
target_object = action_data.m_Target.GetObject();
62
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
63
64
if
( fireplace_target.CanBuildOven() )
65
{
66
ItemBase
attached_item =
ItemBase
.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
67
68
/*InventoryLocation inventory_location = new InventoryLocation;
69
attached_item.GetInventory().GetCurrentInventoryLocation( inventory_location );
70
fireplace_target.GetInventory().SetSlotLock( inventory_location.GetSlot(), true );*/
71
72
//set oven state
73
fireplace_target.SetOvenState(
true
);
74
fireplace_target.SetOrientation( action_data.m_Player.GetOrientation() -
"180 0 0"
);
75
76
// extend lifetime
77
fireplace_target.SetLifetimeMax(
FireplaceBase
.LIFETIME_FIREPLACE_STONE_OVEN );
78
}
79
}
80
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBuildOven
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
Definition
actionbuildoven.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::HasProgress
bool HasProgress()
For UI: hiding of progress bar.
Definition
actionbase.c:256
ActionBuildOvenCB
Definition
actionbuildoven.c:2
ActionBuildOvenCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionbuildoven.c:3
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionContinuousBase::GetInputType
override GetInputType()
Definition
actioncontinuousbase.c:179
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINotPresent
Definition
ccinotpresent.c:2
CCTNonRuined
Definition
cctnonruined.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
FireplaceBase
Definition
barrelholes_colorbase.c:2
FireplaceBase::IsBaseFireplace
override bool IsBaseFireplace()
Definition
barrelholes_colorbase.c:54
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_CONSTRUCT
const float DEFAULT_CONSTRUCT
Definition
actionconstants.c:33
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eBrokenLegs
eBrokenLegs
Definition
ebrokenlegs.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionbuildoven.c
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