Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionplaceobject.c
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1 class ActionPlaceObjectCB : ActiondeployObjectCB
2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_PLACE);
6  }
7 };
8 
10 {
11  void ActionPlaceObject()
12  {
13  m_CallbackClass = ActionPlaceObjectCB;
14  m_Text = "#place_object";
15  }
16 
17  override bool HasProgress()
18  {
19  return false;
20  }
21 
22  override void MoveEntityToFinalPositionSinglePlayer(ActionData action_data, InventoryLocation source, InventoryLocation destination)
23  {
24  action_data.m_Player.GetDayZPlayerInventory().RedirectToHandEvent(InventoryMode.LOCAL, source, destination);
25  }
26 };
ActionDeployObject
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
Definition: actiondeployobject.c:9
CAContinuousTime
Definition: cacontinuoustime.c:1
ActionPlaceObject
Definition: actionplaceobject.c:9
InventoryLocation
InventoryLocation.
Definition: inventorylocation.c:27
ActionData
Definition: actionbase.c:20
InventoryMode
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Definition: inventory.c:21
UATimeSpent
Definition: actionconstants.c:26
ActionPlaceObjectCB
Definition: actionplaceobject.c:1
m_Text
protected string m_Text
Definition: actionbase.c:49