Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionsplintself.c
Go to the documentation of this file.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#apply_splint";
19 }
20
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override void OnFinishProgressServer( ActionData action_data )
33 {
34 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
35 action_data.m_Player.ApplySplint();
36
37 //Double check to not enter splinted state if legs are not broken
38 if (action_data.m_Player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
39 {
40 action_data.m_Player.SetBrokenLegs(eBrokenLegs.BROKEN_LEGS_SPLINT);
41
42 ItemBase new_item = ItemBase.Cast(action_data.m_Player.GetInventory().CreateInInventory("Splint_Applied"));
43 if ( new_item )
44 {
45 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
46 action_data.m_MainItem.Delete();
47 }
48 }
49 }
50
51 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
52 {
53 if (player.GetBrokenLegs() != eBrokenLegs.BROKEN_LEGS || IsWearingSplint(player))
54 {
55 return false;
56 }
57 return super.ActionCondition(player, target, item);
58
59 }
60
62 {
63 if ( player.GetItemOnSlot("Splint_Right") )
64 {
65 return true;
66 }
67 return false;
68 }
69};
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
bool IsWearingSplint(PlayerBase player)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
const float APPLY_SPLINT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eBrokenLegs
Definition ebrokenlegs.c:2