Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionSplintSelf Class Reference
Inheritance diagram for ActionSplintSelf:
ActionContinuousBase

Private Member Functions

void ActionSplintSelf ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool HasTarget ()
bool IsWearingSplint (PlayerBase player)
override void OnFinishProgressServer (ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actionsplintself.c.

Constructor & Destructor Documentation

◆ ActionSplintSelf()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 51 of file actionsplintself.c.

References ActionTarget, and IsWearingSplint().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 27 of file actionsplintself.c.

◆ IsWearingSplint()

bool IsWearingSplint ( PlayerBase player)
inlineprivate

Definition at line 61 of file actionsplintself.c.

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 32 of file actionsplintself.c.

References ActionData.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/medical/actionsplintself.c