Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionwashhandswell.c
Go to the documentation of this file.
1
class
ActionWashHandsWellCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.WASH_HANDS);
6
}
7
}
8
9
class
ActionWashHandsWell
:
ActionContinuousBase
10
{
11
void
ActionWashHandsWell
()
12
{
13
m_CallbackClass =
ActionWashHandsWellCB
;
14
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONFB_WASHHANDSWELL;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
18
m_Text
=
"#wash_hands"
;
19
}
20
21
override
typename
GetInputType
()
22
{
23
return
ContinuousInteractActionInput
;
24
}
25
26
override
void
CreateConditionComponents
()
27
{
28
m_ConditionItem
=
new
CCINone
();
29
m_ConditionTarget
=
new
CCTObject
(
UAMaxDistances
.DEFAULT);
30
}
31
32
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
33
{
34
return
player.HasBloodyHands() && !player.GetItemInHands() && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() !=
EWaterSourceObjectType
.NONE || target.GetObject().IsWell()) && !player.GetItemOnSlot(
"Gloves"
);
35
}
36
37
override
void
OnFinishProgressServer
(
ActionData
action_data)
38
{
39
PluginLifespan
moduleLifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
));
40
moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player,
false
);
41
}
42
43
}
ItemBase
Definition:
inventoryitem.c:730
CreateConditionComponents
override void CreateConditionComponents()
Definition:
actionwashhandswell.c:26
OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition:
actionwashhandswell.c:37
CAContinuousRepeat
Definition:
cacontinuousrepeat.c:1
GetInputType
override GetInputType()
Definition:
actionwashhandswell.c:21
ContinuousInteractActionInput
Definition:
actioninput.c:521
EWaterSourceObjectType
EWaterSourceObjectType
Definition:
ewatersourceobjecttype.c:1
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition:
actionwashhandswell.c:32
CCINone
Definition:
ccinone.c:1
CCTObject
Definition:
cctobject.c:1
ActionWashHandsWell
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
Definition:
actionwashhandswell.c:11
UAMaxDistances
Definition:
actionconstants.c:104
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition:
pluginmanager.c:316
m_FullBody
protected bool m_FullBody
Definition:
actionbase.c:52
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition:
actionbase.c:20
PluginLifespan
void PluginLifespan()
Definition:
pluginlifespan.c:45
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
UATimeSpent
Definition:
actionconstants.c:26
ActionContinuousBaseCB
Definition:
actioncontinuousbase.c:1
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
ActionWashHandsWellCB
Definition:
actionwashhandswell.c:1
ActionContinuousBase
Definition:
actioncontinuousbase.c:132
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
continuous
actionwashhandswell.c
Generated by
1.8.17