Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionstripcarriervest.c
Go to the documentation of this file.
8
11{
13 {
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
19 m_Text = "#strip_vest";
20 }
21
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( item.GetNumberOfItems() > 0 )
31 {
32 return false;
33 }
34 return true;
35 }
36
37 override bool HasTarget()
38 {
39 return false;
40 }
41
42 override void OnFinishProgressServer( ActionData action_data )
43 {
44 if ( action_data.m_MainItem && action_data.m_MainItem.GetHierarchyRootPlayer() == action_data.m_Player )
45 {
46 TStringArray results;
47 Class.CastTo(results, new TStringArray);
48 string itemName = action_data.m_MainItem.GetType();
49 EntityAI object;
50 results.Insert("PlateCarrierBlank");
51
52 switch (itemName)
53 {
54 case "PlateCarrierHolster":
55 results.Insert("CarrierHolsterSolo");
56 break
57
58 case "PlateCarrierPouches":
59 results.Insert("CarrierPouches");
60 break
61
62 case "PlateCarrierComplete":
63 results.Insert("CarrierPouches");
64 results.Insert("CarrierHolsterSolo");
65 break
66 }
67
68 for ( int i = 0; i < results.Count(); i++ )
69 {
70 object = EntityAI.Cast( g_Game.CreateObjectEx(results.Get(i), action_data.m_Player.GetPosition(), ECE_PLACE_ON_SURFACE) );
71 object.SetHealth("","",action_data.m_MainItem.GetHealth("",""));
72 }
73 action_data.m_MainItem.Delete();
74 action_data.m_MainItem = NULL;
75 }
76 }
77};
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
const int ECE_PLACE_ON_SURFACE
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Definition enscript.c:11
const float DEFAULT
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
array< string > TStringArray
Definition enscript.c:712