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actionstripcarriervest.c
Go to the documentation of this file.
1
class
ActionStripCarrierVestCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT
);
6
}
7
};
8
10
class
ActionStripCarrierVest
:
ActionContinuousBase
11
{
12
void
ActionStripCarrierVest
()
13
{
14
m_CallbackClass
=
ActionStripCarrierVestCB
;
15
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
16
m_FullBody
=
true
;
17
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
18
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
19
m_Text
=
"#strip_vest"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem
=
new
CCINonRuined
;
25
m_ConditionTarget
=
new
CCTNone
;
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
29
{
30
if
( item.GetNumberOfItems() > 0 )
31
{
32
return
false
;
33
}
34
return
true
;
35
}
36
37
override
bool
HasTarget
()
38
{
39
return
false
;
40
}
41
42
override
void
OnFinishProgressServer
(
ActionData
action_data )
43
{
44
if
( action_data.m_MainItem && action_data.m_MainItem.GetHierarchyRootPlayer() == action_data.m_Player )
45
{
46
TStringArray
results;
47
Class
.
CastTo
(results,
new
TStringArray
);
48
string
itemName = action_data.m_MainItem.GetType();
49
EntityAI
object;
50
results.Insert(
"PlateCarrierBlank"
);
51
52
switch
(itemName)
53
{
54
case
"PlateCarrierHolster"
:
55
results.Insert(
"CarrierHolsterSolo"
);
56
break
57
58
case
"PlateCarrierPouches"
:
59
results.Insert(
"CarrierPouches"
);
60
break
61
62
case
"PlateCarrierComplete"
:
63
results.Insert(
"CarrierPouches"
);
64
results.Insert(
"CarrierHolsterSolo"
);
65
break
66
}
67
68
for
(
int
i = 0; i < results.Count(); i++ )
69
{
70
object
=
EntityAI
.Cast(
g_Game
.CreateObjectEx(results.Get(i), action_data.m_Player.GetPosition(),
ECE_PLACE_ON_SURFACE
) );
71
object
.SetHealth(
""
,
""
,action_data.m_MainItem.GetHealth(
""
,
""
));
72
}
73
action_data.m_MainItem.Delete();
74
action_data.m_MainItem = NULL;
75
}
76
}
77
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ECE_PLACE_ON_SURFACE
const int ECE_PLACE_ON_SURFACE
Definition
centraleconomy.c:37
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionStripCarrierVestCB
Definition
actionstripcarriervest.c:2
ActionStripCarrierVestCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionstripcarriervest.c:3
ActionStripCarrierVest::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionstripcarriervest.c:42
ActionStripCarrierVest::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionstripcarriervest.c:22
ActionStripCarrierVest::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionstripcarriervest.c:28
ActionStripCarrierVest::HasTarget
override bool HasTarget()
Definition
actionstripcarriervest.c:37
ActionStripCarrierVest::ActionStripCarrierVest
void ActionStripCarrierVest()
Definition
actionstripcarriervest.c:12
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT
const float DEFAULT
Definition
actionconstants.c:29
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
TStringArray
array< string > TStringArray
Definition
enscript.c:712
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionstripcarriervest.c
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