3 override void CreateActionComponent()
17 m_Text =
"#STR_USRACT_TURN";
34 if (
Class.CastTo(targetEntity, target.GetObject()))
36 if (targetEntity.HasTurnableValveBehavior())
38 int valveIndex = targetEntity.GetTurnableValveIndex(target.GetComponentIndex());
46 return targetEntity.IsValveTurnable(valveIndex);
56 super.OnStart(action_data);
58 action_data.m_Player.TryHideItemInHands(
true);
64 action_data.m_Player.TryHideItemInHands(
false);
66 super.OnEnd(action_data);