Dayz Build 1.29.163047, Scripts Rev. 123548
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actionturnvalve.c File Reference

Go to the source code of this file.

Data Structures

class  ActionTurnValveCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override GetInputType ()
override bool IsLockTargetOnUse ()
override void OnEnd (ActionData action_data)
override void OnStart (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionTurnValve()

Definition at line 1 of file actionturnvalve.c.

Referenced by ActionConstructor::RegisterActions().

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionturnvalve.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 25 of file actionturnvalve.c.

◆ GetInputType()

override GetInputType ( )

Definition at line 20 of file actionturnvalve.c.

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )

Definition at line 69 of file actionturnvalve.c.

◆ OnEnd()

override void OnEnd ( ActionData action_data)

Definition at line 62 of file actionturnvalve.c.

References ActionData.

◆ OnStart()

override void OnStart ( ActionData action_data)

Definition at line 54 of file actionturnvalve.c.

References ActionData.