Dayz
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actiondecraftwitchhoodcoif.c
Go to the documentation of this file.
1
class
ActionDeCraftWitchHoodCoifCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_DECRAFT
);
6
}
7
}
8
9
class
ActionDeCraftWitchHoodCoif
:
ActionContinuousBase
10
{
11
void
ActionDeCraftWitchHoodCoif
()
12
{
13
m_CallbackClass =
ActionDeCraftWitchHoodCoifCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
19
m_Text =
"#dismantle"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem =
new
CCINonRuined
();
25
m_ConditionTarget =
new
CCTNone
();
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
29
{
30
return
true
;
31
}
32
33
override
bool
HasTarget
()
34
{
35
return
false
;
36
}
37
38
override
void
OnFinishProgressServer
(
ActionData
action_data)
39
{
40
EntityAI
mainItem = action_data.m_MainItem;
41
42
string
color = mainItem.ConfigGetString(
"color"
);
43
string
className =
"WitchHood_"
+ color;
44
45
EntityAI
result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
46
EntityAI
result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"Chainmail_Coif"
);
47
48
if
(!result1 || !result2)
49
return
;
50
51
MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
52
MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
53
54
action_data.m_MainItem.Delete();
55
}
56
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDeCraftWitchHoodCoif
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
Definition
actiondecraftwitchhoodcoif.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::HasTarget
bool HasTarget()
Action is performed on target, not with item itself, when set to true.
Definition
actionbase.c:250
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionDeCraftWitchHoodCoifCB
Definition
actiondecraftwitchhoodcoif.c:2
ActionDeCraftWitchHoodCoifCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondecraftwitchhoodcoif.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_DECRAFT
const float DEFAULT_DECRAFT
Definition
actionconstants.c:40
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondecraftwitchhoodcoif.c
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