3 override void CreateActionComponent()
18 m_Text =
"#str_upgrade_torch_fuel";
21 override void CreateConditionComponents()
30 Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
33 if ( flammable && fuelstation && fuelstation.HasFuelToGive() )
35 return flammable.CanReceiveUpgrade();
41 override void OnFinishProgressServer(
ActionData action_data )
43 Torch torch = Torch.Cast(action_data.m_MainItem);