Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionshave.c
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1
class
ActionShaveCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
SHAVE
);
6
}
7
};
8
9
class
ActionShave
:
ActionContinuousBase
10
{
11
void
ActionShave
()
12
{
13
m_CallbackClass
=
ActionShaveCB
;
14
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
15
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_SHAVE;
17
m_FullBody
=
false
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
19
m_Text
=
"#shave_myself"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem
=
new
CCINonRuined
;
25
m_ConditionTarget
=
new
CCTSelf
;
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
29
{
30
if
( player.CanShave() )
31
{
32
return
true
;
33
}
34
35
return
false
;
36
}
37
38
override
bool
HasTarget
()
39
{
40
return
false
;
41
}
42
43
override
bool
IsShaveSelf
()
44
{
45
return
true
;
46
}
47
48
override
void
OnFinishProgressServer
(
ActionData
action_data )
49
{
50
action_data.m_Player.ShavePlayer();
51
}
52
53
override
void
OnFinishProgressClient
(
ActionData
action_data )
54
{
55
super.OnFinishProgressClient( action_data );
56
57
g_Game
.GetAnalyticsClient().OnActionFinishedShaveSelf();
58
}
59
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionShaveCB
Definition
actionshave.c:2
ActionShaveCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionshave.c:3
ActionShave::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionshave.c:48
ActionShave::ActionShave
void ActionShave()
Definition
actionshave.c:11
ActionShave::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionshave.c:22
ActionShave::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionshave.c:28
ActionShave::OnFinishProgressClient
override void OnFinishProgressClient(ActionData action_data)
Definition
actionshave.c:53
ActionShave::HasTarget
override bool HasTarget()
Definition
actionshave.c:38
ActionShave::IsShaveSelf
override bool IsShaveSelf()
Definition
actionshave.c:43
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::SHAVE
const float SHAVE
Definition
actionconstants.c:58
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionshave.c
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