Dayz Build 1.29.163047, Scripts Rev. 123548
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actioneatsnowcontinuous.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionEatSnowContinuousCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EATING_SNOW;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_Text = "#eat";
18 }
19
20 override bool IsDrink()
21 {
22 return true;
23 }
24
25 override typename GetInputType()
26 {
28 }
29
31 {
32 m_ConditionItem = new CCINone();
33 m_ConditionTarget = new CCTWaterSurfaceEx(UAMaxDistances.DEFAULT,LIQUID_SNOW);
34 }
35
36 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
37 {
38 if (item && item.IsHeavyBehaviour())
39 return false;
40
41 return player.CanEatAndDrink();
42 }
43
44 override void OnStart(ActionData action_data)
45 {
46 super.OnStart(action_data);
47
48 action_data.m_Player.TryHideItemInHands(true);
49 }
50
51 override void OnEnd(ActionData action_data)
52 {
53 action_data.m_Player.TryHideItemInHands(false);
54 }
55
56 override void OnFinishProgressServer(ActionData action_data)
57 {
58 Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
59 if (nacdata)
60 {
61 PlayerConsumeData consumeData = new PlayerConsumeData();
62 consumeData.m_Type = EConsumeType.ENVIRO_SNOW;
64 consumeData.m_Source = null;
65 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
66 consumeData.m_LiquidType = LIQUID_SNOW;
67
68 action_data.m_Player.Consume(consumeData);
69 }
70 }
71
72 override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
73 {
74 super.WriteToContext(ctx, action_data);
75
76 if (HasTarget())
77 {
78 ctx.Write(action_data.m_Target.GetCursorHitPos());
79 return;
80 }
81
82 ctx.Write(vector.Zero);
83 }
84
85 override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
86 {
87 super.ReadFromContext(ctx, action_recive_data);
88
89 if (HasTarget())
90 {
91 vector cursorPosition;
92 if (!ctx.Read(cursorPosition))
93 return false;
94
95 action_recive_data.m_Target.SetCursorHitPos(cursorPosition);
96 }
97
98 return true;
99 }
100}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionBase ActionData
Definition actionbase.c:30
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
class ActionTargets ActionTarget
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
ActionData m_ActionData
void CreateConditionComponents()
Definition actionbase.c:236
bool HasTarget()
Action is performed on target, not with item itself, when set to true.
Definition actionbase.c:250
bool IsDrink()
Definition actionbase.c:294
void OnStart(ActionData action_data)
bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
Definition actionbase.c:494
void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
Definition actionbase.c:438
void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
proto bool Write(void value_out)
proto bool Read(void value_in)
const float DEFAULT
const float EAT_NORMAL
const float DRINK_POND
static const vector Zero
Definition enconvert.c:123
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
EConsumeType
Definition econsumetype.c:2
Serializer ParamsReadContext
Definition gameplay.c:15
Serializer ParamsWriteContext
Definition gameplay.c:16
const int LIQUID_SNOW
Definition constants.c:552
void OnEnd()
Definition sound.c:226