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actioneatsnowcontinuous.c
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1
class
ActionEatSnowContinuousCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.
DRINK_POND
);
6
}
7
}
8
9
class
ActionEatSnowContinuous
:
ActionContinuousBase
10
{
11
void
ActionEatSnowContinuous
()
12
{
13
m_CallbackClass =
ActionEatSnowContinuousCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_EATING_SNOW;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_Text =
"#eat"
;
18
}
19
20
override
bool
IsDrink
()
21
{
22
return
true
;
23
}
24
25
override
typename
GetInputType
()
26
{
27
return
ContinuousInteractActionInput
;
28
}
29
30
override
void
CreateConditionComponents
()
31
{
32
m_ConditionItem =
new
CCINone
();
33
m_ConditionTarget =
new
CCTWaterSurfaceEx
(
UAMaxDistances
.
DEFAULT
,
LIQUID_SNOW
);
34
}
35
36
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
37
{
38
if
(item && item.IsHeavyBehaviour())
39
return
false
;
40
41
return
player.CanEatAndDrink();
42
}
43
44
override
void
OnStart
(
ActionData
action_data)
45
{
46
super.OnStart(action_data);
47
48
action_data.m_Player.TryHideItemInHands(
true
);
49
}
50
51
override
void
OnEnd
(
ActionData
action_data)
52
{
53
action_data.m_Player.TryHideItemInHands(
false
);
54
}
55
56
override
void
OnFinishProgressServer
(
ActionData
action_data)
57
{
58
Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
59
if
(nacdata)
60
{
61
PlayerConsumeData
consumeData =
new
PlayerConsumeData
();
62
consumeData.
m_Type
=
EConsumeType
.ENVIRO_SNOW;
63
consumeData.
m_Amount
=
UAQuantityConsumed
.
EAT_NORMAL
;
64
consumeData.
m_Source
= null;
65
consumeData.
m_Agents
= action_data.m_Player.GetBloodyHandsPenaltyAgents();
66
consumeData.
m_LiquidType
=
LIQUID_SNOW
;
67
68
action_data.m_Player.Consume(consumeData);
69
}
70
}
71
72
override
void
WriteToContext
(
ParamsWriteContext
ctx,
ActionData
action_data)
73
{
74
super.WriteToContext(ctx, action_data);
75
76
if
(
HasTarget
())
77
{
78
ctx.
Write
(action_data.m_Target.GetCursorHitPos());
79
return
;
80
}
81
82
ctx.
Write
(
vector
.
Zero
);
83
}
84
85
override
bool
ReadFromContext
(
ParamsReadContext
ctx, out ActionReciveData action_recive_data)
86
{
87
super.ReadFromContext(ctx, action_recive_data);
88
89
if
(
HasTarget
())
90
{
91
vector
cursorPosition;
92
if
(!ctx.
Read
(cursorPosition))
93
return
false
;
94
95
action_recive_data.m_Target.SetCursorHitPos(cursorPosition);
96
}
97
98
return
true
;
99
}
100
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionEatSnowContinuous
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
Definition
actioneatsnowcontinuous.c:11
ActionTarget
class ActionTargets ActionTarget
CCTWaterSurfaceEx
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
Definition
cctwatersurface.c:62
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::HasTarget
bool HasTarget()
Action is performed on target, not with item itself, when set to true.
Definition
actionbase.c:250
ActionBase::IsDrink
bool IsDrink()
Definition
actionbase.c:294
ActionBase::OnStart
void OnStart(ActionData action_data)
Definition
actionbase.c:1271
ActionBase::ReadFromContext
bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
Definition
actionbase.c:494
ActionBase::WriteToContext
void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
Definition
actionbase.c:438
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionContinuousBase::GetInputType
override GetInputType()
Definition
actioncontinuousbase.c:179
ActionEatSnowContinuousCB
Definition
actioneatsnowcontinuous.c:2
ActionEatSnowContinuousCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioneatsnowcontinuous.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINone
Definition
ccinone.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
PlayerConsumeData
Definition
playerconsumedata.c:2
PlayerConsumeData::m_LiquidType
int m_LiquidType
Definition
playerconsumedata.c:5
PlayerConsumeData::m_Type
EConsumeType m_Type
Definition
playerconsumedata.c:8
PlayerConsumeData::m_Amount
float m_Amount
Definition
playerconsumedata.c:3
PlayerConsumeData::m_Agents
int m_Agents
Definition
playerconsumedata.c:4
PlayerConsumeData::m_Source
ItemBase m_Source
Definition
playerconsumedata.c:7
Serializer::Write
proto bool Write(void value_out)
Serializer::Read
proto bool Read(void value_in)
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::EAT_NORMAL
const float EAT_NORMAL
Definition
actionconstants.c:8
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DRINK_POND
const float DRINK_POND
Definition
actionconstants.c:74
vector
Definition
enconvert.c:119
vector::Zero
static const vector Zero
Definition
enconvert.c:123
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
EConsumeType
EConsumeType
Definition
econsumetype.c:2
ParamsReadContext
Serializer ParamsReadContext
Definition
gameplay.c:15
ParamsWriteContext
Serializer ParamsWriteContext
Definition
gameplay.c:16
LIQUID_SNOW
const int LIQUID_SNOW
Definition
constants.c:552
OnEnd
void OnEnd()
Definition
sound.c:226
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioneatsnowcontinuous.c
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