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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Data Structures | |
| class | AbstractSoundScene |
| class | AbstractWaveEvents |
| class | SoundObject |
Functions | |
| void | AbstractSoundScene () |
| void | SoundObject (SoundParams soundParams) |
| void | ~AbstractSoundScene () |
| void | ~AbstractSoundScene () |
| void | AbstractSoundScene () |
| void | AbstractWave () |
| proto native void | AddEnvSoundVariables (vector position) |
| proto native void | AddVariable (string name, float value) |
| proto void | AddVariables (notnull array< string > names, array< float > values=null) |
| proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
| SoundObject | BuildSoundObject () |
| proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
| proto native float | GetAudioLevel () |
| proto native float | GetAudioLevel () |
| proto float | GetCurrPosition () |
| Current position in percentage of total length. | |
| AbstractWaveEvents | GetEvents () |
| proto float | GetFrequency () |
| proto native int | GetHierarchyPivot () |
| proto native int | GetHierarchyPivot () |
| proto float | GetLength () |
| WARNING: Blocking! Waits for header to load. | |
| proto native float | GetMusicVolume () |
| proto native float | GetMusicVolume () |
| proto string | GetName () |
| Test name getter. Strictly for UI porposes! | |
| proto native IEntity | GetParent () |
| Get parent of the Effect. | |
| proto native IEntity | GetParent () |
| proto native vector | GetPosition () |
| Get the world position of the Effect. | |
| proto native vector | GetPosition () |
| proto native float | GetRadioVolume () |
| proto native float | GetRadioVolume () |
| proto native float | GetSilenceThreshold () |
| proto native float | GetSilenceThreshold () |
| proto native float | GetSoundVolume () |
| proto native float | GetSoundVolume () |
| proto native float | GetSpeechExVolume () |
| proto native float | GetSpeechExVolume () |
| proto native vector | GetSpeed () |
| proto native vector | GetSpeed () |
| proto Managed | GetUserData () |
| proto native float | GetVOIPVolume () |
| proto native float | GetVOIPVolume () |
| proto float | GetVolume () |
| class AbstractWaveEvents | InitEvents () |
| proto native void | Initialize (SoundParams soundParams) |
| proto native void | Initialize (SoundParams soundParams) |
| proto bool | IsHeaderLoaded () |
| proto native bool | IsValid () |
| Checks if the ScriptCaller is valid. | |
| proto native bool | Load (string name) |
| proto void | Loop (bool setLoop) |
| proto native void | MuteAllSoundControllers () |
| Overrides all the environment controllers to be muted. | |
| void | OnEnd () |
| void | OnHeaderLoad () |
| void | OnLoad () |
| void | OnPlay () |
| void | OnStop () |
| proto void | Play () |
| proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| void | PlayWithOffset (float offset) |
| proto native void | ResetAllSoundControllers () |
| Removes all the previously set overrides of sound controllers. | |
| proto void | Restart () |
| proto void | SetDoppler (bool setDoppler) |
| proto void | SetFadeInFactor (float volume) |
| proto void | SetFadeOutFactor (float volume) |
| proto void | SetFrequency (float value) |
| proto native void | SetKind (WaveKind kind) |
| proto native void | SetKind (WaveKind kind) |
| proto native void | SetMusicVolume (float vol, float time) |
| proto native void | SetMusicVolume (float vol, float time) |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'. | |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'. | |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto void | SetPosition (vector position, vector velocity="0 0 0") |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto native void | SetRadioVolume (float vol, float time) |
| proto native void | SetRadioVolume (float vol, float time) |
| SetSoundControllerOverride (string controllerName, float value, SoundControllerAction action) | |
| Overrides or limits soundmap value for a sound cotroller. | |
| proto native void | SetSoundVolume (float vol, float time) |
| proto native void | SetSoundVolume (float vol, float time) |
| proto native void | SetSpeechExVolume (float vol, float time) |
| proto native void | SetSpeechExVolume (float vol, float time) |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto void | SetStartOffset (float offset) |
| proto void | SetUserData (Managed inst) |
| void | SetVariable (string name, float value) |
| Deprecated - same functionality, just poor naming. | |
| proto native void | SetVOIPVolume (float vol, float time) |
| proto native void | SetVOIPVolume (float vol, float time) |
| proto void | SetVolume (float value) |
| proto void | SetVolumeRelative (float value) |
| proto void | Skip (float timeSec) |
| void | SoundObject (SoundParams soundParams) |
| class AbstractSoundScene | SoundObjectBuilder (SoundParams soundParams) |
| class SoundObject | SoundParams (string name) |
| proto void | Stop () |
| Stops all elements this effect consists of. | |
| void | UpdateEnvSoundControllers (vector position) |
| Deprecated - same functionality, just poor naming. | |
| proto void | UpdateVariables (notnull array< float > values) |
| proto void | UpdateVariables (notnull array< float > values) |
Variables | |
| ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
| Limit | |
| None | |
| WAVEATTALWAYS | |
| WAVEEFFECT | |
| WAVEEFFECTEX | |
| WAVEENVIRONMENT | |
| WAVEENVIRONMENTEX | |
| WAVEMUSIC | |
| WAVESPEECH | |
| WAVESPEECHEX | |
| WAVEUI | |
| WAVEWEAPONS | |
| WAVEWEAPONSEX | |
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References SoundParams().
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| void AbstractWave | ( | ) |
Definition at line 167 of file sound.c.
References InitEvents().
Referenced by ManBase::CheckSoundEvent(), CGame::CreateSoundWaveOnObject(), MissionBase::GetMenuMusic(), SoundEventBase::GetSoundSetCallback(), DayZPlayer::HandleView(), ManBase::OnVoiceEventPlayback(), AbstractSoundScene::Play2D(), AbstractSoundScene::Play3D(), DayZCreature::PlaySound(), DayZPlayer::PlaySound(), EntityAI::PlaySound(), DayZPlayer::ProcessSoundEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), and ManBase::SaySoundSet().
| proto native void AddEnvSoundVariables | ( | vector | position | ) |
Referenced by UpdateEnvSoundControllers().
References name.
Referenced by SetVariable().
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References SoundObjectBuilder().
| SoundObject BuildSoundObject | ( | ) |
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References WAVESPEECH.
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| proto float GetCurrPosition | ( | ) |
Current position in percentage of total length.
| AbstractWaveEvents GetEvents | ( | ) |
Definition at line 201 of file sound.c.
References GetUserData().
| proto float GetFrequency | ( | ) |
| proto native int GetHierarchyPivot | ( | ) |
References WAVEENVIRONMENT.
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| proto float GetLength | ( | ) |
WARNING: Blocking! Waits for header to load.
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Referenced by CGame::DeferredInit().
| proto string GetName | ( | ) |
Test name getter. Strictly for UI porposes!
Definition at line 50 of file syncedvalue.c.
| proto native IEntity GetParent | ( | ) |
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| proto native vector GetPosition | ( | ) |
Get the world position of the Effect.
vector The world position of the Effect Definition at line 473 of file effect.c.
References m_AreaPosition, and m_Position.
Referenced by FireplaceBase::AfterStoreLoad(), ManBase::AfterStoreLoad(), DayZInfected::ChaseAttackLogic(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateLight(), Grenade_Base::CreateLight(), ItemBase::CreateRope(), CreateTrigger(), DayZAnimal::DeathUpdate(), Entity::DeathUpdate(), BoatScript::DecayHealthTick(), DeferredInit(), KitBase::DisassembleKit(), ItemBase::DoMeasurement(), ManBase::DropItem(), House::EEInit(), ItemBase::EEItemAttached(), FlammableBase::EEItemDetached(), Ammo_40mm_Explosive::EEKilled(), EEOnCECreate(), Inventory_Base::EmptySeedPack(), InventoryItem::EOnContact(), DayZSpectator::EOnFrame(), DynamicArea_Flare::EOnFrame(), EOnTouch(), FireplaceBase::EOnTouch(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), Hit_MeatBones::Event_OnStarted(), Explode(), ExplosivesBase(), DayZInfected::FightAttackLogic(), DayZInfected::FightLogic(), BoatScript::FlipVehicle(), Car::GenerateCarHornAINoise(), GeyserTrigger::GetAdjustedPosition(), DayZInfected::GetAttackPitch(), WorldData::GetBaseEnvTemperatureAtObject(), GetCeilingHeight(), IEntity::GetCenter(), Land_WarheadStorage_PowerStation::GetClosestBunker(), GetClosestCarWheel(), GetClosestDoor(), EffectSound::GetCurrentLocalPosition(), EffectSound::GetCurrentPosition(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), BaseBuildingBase::GetKitSpawnPosition(), ItemBase::GetKitSpawnPosition(), IEntity::GetSurfaceNoise(), Entity::GetUniversalTemperatureSourcePosition(), BoatScript::HandleBoatSplashSound(), EntityLightSource::HandleDancingShadows(), BaseBuildingBase::HandleRefreshers(), DayZPlayer::HandleView(), Heating(), BaseBuildingBase::InsertRefresherPosition(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), ItemBase::IsPlayerInVicinity(), RemoteDetonatorTrigger::OnActivatedByItem(), BaseBuildingBase::OnCEUpdate(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), ManBase::OnConnect(), Grenade_ChemGas::OnDamageDestroyed(), OnDamageDestroyed(), ClaymoreMine::OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), KitBase::OnDebugSpawn(), OnDebugSpawn(), Crossbow_Base::OnDebugSpawnEx(), Anniversary_FireworksLauncher::OnEventServer(), FireworksLauncher::OnEventServer(), Grenade_ChemGas::OnExplode(), IEntity::OnExplodeClient(), Weapon::OnFireModeChange(), FireworksLauncher::OnFuseIgnitedClient(), FireplaceBase::OnIgnitedThis(), GardenBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), InventoryItem::OnRPC(), DayZPlayer::OnStepEvent(), OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), OnStoreLoadCustom(), OnStoreSave(), AlarmClock_ColorBase::OnUpdate(), BotStateBase::OnUpdate(), KitchenTimer::OnUpdate(), AnniversarySpotLight::OnVariablesSynchronized(), BoatScript::OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), OnWork(), OnWorkStart(), ItemBase::ParticleTest(), BaseBuildingBase::PerformRoofCheckForBase(), ItemBase::PlaceOnGround(), InventoryItem::PlayAttachSound(), PlayDisarmingLoopSound(), PlayerCheckRequestDst(), PlayerCheckRequestSrc(), PlayerCheckSwapItemsRequest(), EntityAI::PlayImpactSound(), Backpack_Base::PlayRepackingLoopSound(), PlayRepackingLoopSound(), BoatScript::PlaySound(), DayZCreature::PlaySound(), DayZPlayer::PlaySound(), EntityAI::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), Car::PlaySoundEx(), TrapBase::PlaySoundOpen(), PlayVFX(), ItemBase::PrintSlots(), ProcessItemsDryness(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), RefreshFireplaceVisuals(), BaseBuildingBase::RemoveRefresherPosition(), House::RequestSoundEvent(), ManBase::SaySoundSet(), ManBase::SetContaminatedEffectEx(), SetParticlePosition(), BaseBuildingBase::SetRefresherActive(), Edible_Base::SoundCookingStart(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), EffectSound::SoundLoadEx(), EffectSound::SoundPlayEx(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), ManBase::SpawnEntityOnGroundOnCursorDir(), TentBase::SpawnKit(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrier::SpawnTrigger(), HotSpringTrigger::SpawnVaporEffect(), VolcanicTrigger::SpawnVaporEffect(), FlammableBase::StandUp(), EffectParticle::Start(), StartActivate(), Particle::StopParticle(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), AreaDamageTriggerBase::UpdateInsiders(), UpdateMusic(), ManBase::UpdatePlayerMeasures(), ScriptedWidgetEventHandler::UpdatePos(), and ItemBase::UpdatePreyPos().
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Referenced by CGame::DeferredInit().
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References WAVESPEECHEX.
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Referenced by CGame::DeferredInit().
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Referenced by CGame::DeferredInit().
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References WAVEWEAPONS.
| proto native vector GetSpeed | ( | ) |
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| proto Managed GetUserData | ( | ) |
Referenced by GetEvents().
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Referenced by CGame::DeferredInit().
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| proto float GetVolume | ( | ) |
| class AbstractWaveEvents InitEvents | ( | ) |
Definition at line 143 of file sound.c.
Referenced by AbstractWave().
| proto native void Initialize | ( | SoundParams | soundParams | ) |
References SoundParams().
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References SoundParams().
| proto bool IsHeaderLoaded | ( | ) |
| proto native bool IsValid | ( | ) |
Checks if the ScriptCaller is valid.
Definition at line 251 of file catchingcontextbase.c.
References m_IsValid.
| proto void Loop | ( | bool | setLoop | ) |
| proto native void MuteAllSoundControllers | ( | ) |
Overrides all the environment controllers to be muted.
| void OnEnd | ( | ) |
Definition at line 226 of file sound.c.
References GetEvents().
Referenced by ActionBase::End(), AnimatedActionBase::End(), and Play().
| void OnHeaderLoad | ( | ) |
Definition at line 221 of file sound.c.
References GetEvents().
| void OnLoad | ( | ) |
Definition at line 216 of file sound.c.
References GetEvents().
| void OnPlay | ( | ) |
Definition at line 206 of file sound.c.
References GetEvents().
| void OnStop | ( | ) |
Definition at line 211 of file sound.c.
References GetEvents().
Referenced by PPERequesterBase::Stop().
| override EAnimPlayState Play | ( | ) |
Definition at line 144 of file smptanimmeta.c.
References CALL_CATEGORY_GAMEPLAY, Error(), AbstractWaveEvents::Event_OnSoundWaveEnded, AbstractWaveEvents::Event_OnSoundWaveStopped, string::Format(), g_Game, HumanCommandAdditives(), ScriptInvoker::Insert(), HumanCommandWeapons::IsActionFinished(), IsDummy(), m_AnimID, m_DummyStartTime, m_Infected, m_IsPlaying, m_SoundSetCallback, m_SoundSetNameRoot, m_SoundVoiceAnimEventClassID, OnEnd(), OnInterupt(), and PrintToRPT().
Referenced by UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), and PlayWithOffset().
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References AbstractWave(), and SoundObjectBuilder().
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References WAVEEFFECT.
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References AbstractWave(), and SoundObjectBuilder().
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References WAVEEFFECTEX.
| void PlayWithOffset | ( | float | offset | ) |
Definition at line 175 of file sound.c.
References Play(), and SetStartOffset().
| proto native void ResetAllSoundControllers | ( | ) |
Removes all the previously set overrides of sound controllers.
| proto void Restart | ( | ) |
| proto void SetDoppler | ( | bool | setDoppler | ) |
| proto void SetFadeInFactor | ( | float | volume | ) |
| proto void SetFadeOutFactor | ( | float | volume | ) |
| proto void SetFrequency | ( | float | value | ) |
| proto native void SetKind | ( | WaveKind | kind | ) |
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Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'.
References WAVEMUSIC.
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'.
| proto native void SetPosition | ( | vector | pos | ) |
Note: Sets the position locally if parented, retrieves globally with the sound offset.
Set the world position of the Effect.
| pos | vector The world position for the Effect |
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Note: Sets the position locally if parented, retrieves globally with the sound offset.
Referenced by DayZPlayer::HandleView(), DayZCreature::PlaySound(), DayZPlayer::PlaySound(), and EntityAI::PlaySound().
Overrides or limits soundmap value for a sound cotroller.
| controllerName | the sound controller name. One of: rain,night,meadow,trees,hills,houses,windy,deadBody,sea,forest,altitudeGround,altitudeSea,altitudeSurface,daytime,shooting,coast,waterDepth,overcast,fog,snowfall,caveSmall,caveBig |
| action | what action will be used on the normal landscape sound controller value |
| value | the new value of sound controller |
Referenced by PlayAmbientSound(), ManBase::SetContaminatedEffectEx(), and StopAmbientSound().
References WAVEWEAPONSEX.
| proto native void SetSpeed | ( | vector | speed | ) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed.
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Note: Sets the speed locally if parented, retrieves globally with the parent speed.
| proto void SetStartOffset | ( | float | offset | ) |
Referenced by PlayWithOffset().
| proto void SetUserData | ( | Managed | inst | ) |
Deprecated - same functionality, just poor naming.
Definition at line 104 of file sound.c.
References AddVariable(), and name.
| proto void SetVolume | ( | float | value | ) |
| proto void SetVolumeRelative | ( | float | value | ) |
| proto void Skip | ( | float | timeSec | ) |
| void SoundObject | ( | SoundParams | soundParams | ) |
| class AbstractSoundScene SoundObjectBuilder | ( | SoundParams | soundParams | ) |
Referenced by VegetationSound::VegetationSound(), AbstractSoundScene::BuildSoundObject(), AnimSoundObjectBuilderBank::GetBuilder(), DayZPlayerTypeAttachmentSoundLookupTable::GetSoundBuilder(), DayZPlayerTypeStepSoundLookupTable::GetSoundBuilder(), DayZPlayerTypeVoiceSoundLookupTable::GetSoundBuilder(), GetSoundBuilder(), SoundLookupTable::GetSoundBuilder(), VegetationSound::GetSoundObjectBuilder(), DayZPlayer::HandleView(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), PluginBase::OnGUITimer(), DayZPlayer::OnStepEvent(), AbstractSoundScene::Play2D(), AbstractSoundScene::Play3D(), EntityAI::PlayImpactSound(), MissionBase::PlayMusic(), DayZCreature::PlaySound(), DayZPlayer::PlaySound(), EntityAI::PlaySound(), EntityAI::PlaySoundByAnimEvent(), PlayTrack(), DayZPlayer::ProcessAttachmentEvent(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ManBase::SaySoundSet(), DayZPlayer::SetVariablesLadderSoundObjectBuilder(), and EffectSound::SoundLoadEx().
| class SoundObject SoundParams | ( | string | name | ) |
Referenced by SoundObject::SoundObject(), SEffectManager::GetCachedSoundParam(), DayZPlayer::HandleView(), Initialize(), SoundObject::Initialize(), LoadVegetationSounds(), PluginBase::OnGUITimer(), MissionBase::PlayMusic(), SEffectManager::PlaySoundCachedParams(), SEffectManager::PlaySoundParams(), PlayTrack(), DayZInfected::ProcessVoiceFX(), ManBase::SaySoundSet(), EffectSound::SoundLoad(), EffectSound::SoundLoadEx(), EffectSound::SoundPlay(), and EffectSound::SoundPlayEx().
| proto void Stop | ( | ) |
Stops all elements this effect consists of.
Definition at line 183 of file effect.c.
References CALL_CATEGORY_GAMEPLAY, Event_OnStopped, g_Game, IsPlaying(), m_CommandSync, m_CurrentState, m_SoundSetCallback, m_time, Process(), and SetRunning().
Referenced by UIScriptedMenu::~CameraToolsMenu(), ~Effect(), Destroy(), UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), PPERequester_GameplayBase::OnUpdate(), and UIScriptedMenu::Update().
| void UpdateEnvSoundControllers | ( | vector | position | ) |
Deprecated - same functionality, just poor naming.
Definition at line 98 of file sound.c.
References AddEnvSoundVariables().
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Definition at line 152 of file sound.c.
Referenced by Play(), and EffectSound::ValidateSoundWave().
| ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker() |
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| ref ScriptInvoker Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
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| ref ScriptInvoker Event_OnSoundWaveLoaded = new ScriptInvoker() |
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Definition at line 148 of file sound.c.
Referenced by EffectSound::ValidateSoundWave().
| ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker() |
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| ref ScriptInvoker Event_OnSoundWaveStopped = new ScriptInvoker() |
| Limit |
Referenced by UpdateLRAngle(), UpdateLRAngleLookAt(), UpdateLRAngleUnlocked(), UpdateUDAngle(), and UpdateUDAngleUnlocked().
| None |
| WAVEENVIRONMENT |
Definition at line 8 of file sound.c.
Referenced by GetHierarchyPivot().
| WAVEMUSIC |
Definition at line 6 of file sound.c.
Referenced by SetParent().
| WAVESPEECH |
Definition at line 5 of file sound.c.
Referenced by BuildSoundObject().
| WAVESPEECHEX |
Definition at line 7 of file sound.c.
Referenced by GetRadioVolume().
| WAVEUI |
Definition at line 13 of file sound.c.
Referenced by GetMusicVolume().
| WAVEWEAPONS |
Definition at line 10 of file sound.c.
Referenced by GetSpeechExVolume().
| WAVEWEAPONSEX |
Definition at line 11 of file sound.c.
Referenced by SetSpeechExVolume().