Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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SoundObject Class Reference

Private Member Functions

void SoundObject (SoundParams soundParams)
proto native int GetHierarchyPivot ()
proto native IEntity GetParent ()
proto native vector GetPosition ()
proto native vector GetSpeed ()
proto native void Initialize (SoundParams soundParams)
proto native void SetKind (WaveKind kind)
proto native void SetOcclusionObstruction (float occlusion, float obstruction)
proto native void SetParent (IEntity parent, int pivot=-1)
 Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'.
proto native void SetPosition (vector position)
 Note: Sets the position locally if parented, retrieves globally with the sound offset.
proto native void SetSpeed (vector speed)
 Note: Sets the speed locally if parented, retrieves globally with the parent speed.
proto void UpdateVariables (notnull array< float > values)

Detailed Description

Definition at line 111 of file sound.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/sound.c