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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | SoundObject (SoundParams soundParams) |
| proto native int | GetHierarchyPivot () |
| proto native IEntity | GetParent () |
| proto native vector | GetPosition () |
| proto native vector | GetSpeed () |
| proto native void | Initialize (SoundParams soundParams) |
| proto native void | SetKind (WaveKind kind) |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'. | |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto void | UpdateVariables (notnull array< float > values) |