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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the documentation of this file.
13 enum EPlayerSoundEventParam
53 bool HasHoldBreathException()
117 player.GetMovementState(
m_Hms);
119 if (player.IsHoldingBreath() && !HasHoldBreathException())
123 if (player.m_IsDrowning || (player.IsSwimming() &&
m_Hms.m_iMovement != 0))
139 if (param & EPlayerSoundEventParam.HIGHEST_PRIORITY)
168 super.OnPlay(player);
170 player.OnVoiceEvent(
this);
185 AbstractWaveEvents events = AbstractWaveEvents.Cast(
m_SoundSetCallback.GetUserData());
186 events.Event_OnSoundWaveEnded.Insert( OnEnd );
187 events.Event_OnSoundWaveStopped.Insert(
OnInterupt );
proto native CGame GetGame()
bool IsSoundCallbackExist()
eBleedingSourceType m_Type
bool m_ProcessPlaybackEvent
void ~PlayerSoundEventBase()
void OnTick(float delta_time)
void SendEvent(float time)
EPlayerSoundEventType m_HasPriorityOverTypes
enum EPlayerSoundEventType SKIP_CONTROLLED_PLAYER
EPlayerSoundEventType GetPriorityOverTypes()
AbstractWave m_SoundSetCallback
ref HumanMovementState m_Hms
void InitEx(PlayerBase player, int param)
enum EPlayerSoundEventType HIGHEST_PRIORITY
enum EPlayerSoundEventType ENUM_COUNT
enum EPlayerSoundEventType m_Player
void PlayerSoundEventBase()
void Init(PlayerBase player)
int GetSoundVoiceAnimEventClassID()
int m_SoundVoiceAnimEventClassID