Dayz Build 1.29.163047, Scripts Rev. 123548
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damageevents.c
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2{
3
5 {
6 m_HasPriorityOverTypes = -1;//-1 for all
8 }
9
10 override bool CanPlay(PlayerBase player)
11 {
12 return true;
13 }
14
15 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
16 {
17 return true;
18 }
19}
20
22{
24 {
26 m_ID = EPlayerSoundEventID.TAKING_DMG_LIGHT;
28 }
29}
30
eBleedingSourceType m_Type
void DamageHeavySoundEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)
class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent()
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition effect.c:51
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition soundevents.c:89