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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | DamageSoundEvents |
| class | PlayerSoundEventBase |
Functions | |
| override bool | CanPlay (PlayerBase player) |
| class DamageSoundEvents extends PlayerSoundEventBase | DamageLightSoundEvent () |
| void | DamageSoundEvents () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| override bool CanPlay | ( | PlayerBase | player | ) |
Definition at line 31 of file damageevents.c.
References DamageSoundEvents::DamageHeavySoundEvent().
| class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent | ( | ) |
Definition at line 1 of file damageevents.c.
References PlayerSoundEventBase::DamageSoundEvents().
Referenced by PlayerSoundEventHandler().
| void DamageSoundEvents | ( | ) |
Definition at line 25 of file damageevents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other ) |
Definition at line 36 of file damageevents.c.
References m_SoundVoiceAnimEventClassID.