Dayz Build 1.29.163047, Scripts Rev. 123548
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damageevents.c File Reference

Go to the source code of this file.

Data Structures

class  DamageSoundEvents
class  PlayerSoundEventBase

Functions

override bool CanPlay (PlayerBase player)
class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent ()
void DamageSoundEvents ()
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase player)

Definition at line 31 of file damageevents.c.

References DamageSoundEvents::DamageHeavySoundEvent().

◆ DamageLightSoundEvent()

class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent ( )

Definition at line 1 of file damageevents.c.

References PlayerSoundEventBase::DamageSoundEvents().

Referenced by PlayerSoundEventHandler().

◆ DamageSoundEvents()

void DamageSoundEvents ( )

Definition at line 25 of file damageevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 36 of file damageevents.c.

References m_SoundVoiceAnimEventClassID.