Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | EPlayerSoundEventType { GENERAL = 0x00000001, MELEE = 0x00000002, STAMINA = 0x00000004, DAMAGE = 0x00000008, DUMMY = 0x00000010, INJURY = 0x00000020, DROWNING = 0x00000040 } |
Functions | |
bool | IsDummy () |
EPlayerSoundEventType | GetPriorityOverTypes () |
bool | HasHoldBreathException () |
void | PlayerSoundEventBase () |
void | ~PlayerSoundEventBase () |
int | GetSoundVoiceAnimEventClassID () |
bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
bool | IsFinished () |
bool | IsDummyFinished () |
void | OnTick (float delta_time) |
bool | CanPlay (PlayerBase player) |
void | Init (PlayerBase player) |
void | InitEx (PlayerBase player, int param) |
void | OnEnd () |
void | SendEvent (float time) |
void | OnInterupt () |
override void | OnPlay (PlayerBase player) |
override bool | Play () |
Variables | |
enum EPlayerSoundEventType | SKIP_CONTROLLED_PLAYER = 0x00000001 |
enum EPlayerSoundEventType | HIGHEST_PRIORITY = 0x00000002 |
enum EPlayerSoundEventType | ENUM_COUNT = 0x00000002 |
enum EPlayerSoundEventType | m_Player = 0x00000002 |
float | m_DummySoundLength |
float | m_DummyStartTime |
bool | m_IsDummyType |
bool | m_ProcessPlaybackEvent |
float | m_PlayTime |
ref HumanMovementState | m_Hms = new HumanMovementState() |
EPlayerSoundEventType | m_HasPriorityOverTypes |
Enumerator | |
---|---|
GENERAL | |
MELEE | |
STAMINA | |
DAMAGE | |
DUMMY | |
INJURY | |
DROWNING |
Definition at line 1 of file playersoundeventbase.c.
bool CanPlay | ( | PlayerBase | player | ) |
Definition at line 115 of file playersoundeventbase.c.
EPlayerSoundEventType GetPriorityOverTypes | ( | ) |
Definition at line 47 of file playersoundeventbase.c.
int GetSoundVoiceAnimEventClassID | ( | ) |
Definition at line 69 of file playersoundeventbase.c.
bool HasHoldBreathException | ( | ) |
Definition at line 53 of file playersoundeventbase.c.
bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
Definition at line 74 of file playersoundeventbase.c.
void Init | ( | PlayerBase | player | ) |
Definition at line 130 of file playersoundeventbase.c.
void InitEx | ( | PlayerBase | player, |
int | param | ||
) |
Definition at line 135 of file playersoundeventbase.c.
bool IsDummy | ( | ) |
Definition at line 42 of file playersoundeventbase.c.
bool IsDummyFinished | ( | ) |
Definition at line 91 of file playersoundeventbase.c.
bool IsFinished | ( | ) |
Definition at line 79 of file playersoundeventbase.c.
void OnEnd | ( | ) |
Definition at line 145 of file playersoundeventbase.c.
void OnInterupt | ( | ) |
Definition at line 161 of file playersoundeventbase.c.
override void OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
Definition at line 166 of file playersoundeventbase.c.
void OnTick | ( | float | delta_time | ) |
Definition at line 97 of file playersoundeventbase.c.
override bool Play | ( | ) |
Definition at line 174 of file playersoundeventbase.c.
void PlayerSoundEventBase | ( | ) |
Definition at line 58 of file playersoundeventbase.c.
void SendEvent | ( | float | time | ) |
Definition at line 151 of file playersoundeventbase.c.
void ~PlayerSoundEventBase | ( | ) |
Definition at line 63 of file playersoundeventbase.c.
enum EPlayerSoundEventType ENUM_COUNT = 0x00000002 |
enum EPlayerSoundEventType HIGHEST_PRIORITY = 0x00000002 |
float m_DummySoundLength |
Definition at line 33 of file playersoundeventbase.c.
float m_DummyStartTime |
Definition at line 34 of file playersoundeventbase.c.
EPlayerSoundEventType m_HasPriorityOverTypes |
Definition at line 40 of file playersoundeventbase.c.
ref HumanMovementState m_Hms = new HumanMovementState() |
Definition at line 39 of file playersoundeventbase.c.
bool m_IsDummyType |
Definition at line 35 of file playersoundeventbase.c.
enum EPlayerSoundEventType m_Player = 0x00000002 |
float m_PlayTime |
Definition at line 37 of file playersoundeventbase.c.
bool m_ProcessPlaybackEvent |
Definition at line 36 of file playersoundeventbase.c.
enum EPlayerSoundEventType SKIP_CONTROLLED_PLAYER = 0x00000001 |