Dayz Build 1.29.163047, Scripts Rev. 123548
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PlayerSoundEventBase Class Reference

Private Member Functions

override bool CanPlay (PlayerBase player)
override bool CanPlay (PlayerBase player)
override bool CanPlay (PlayerBase player)
override bool CanPlay (PlayerBase player)
override bool CanPlay (PlayerBase player)
void DamageSoundEvents ()
void DrowningEvents ()
void ForceConsumeSoundEvent ()
override bool HasHoldBreathException ()
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void HeatComfortEventsBase ()
void HoldBreathSoundEventBase ()
void InjurySoundEvents ()
void MeleeAttackSoundEvents ()
override void OnEnd ()
override void OnEnd ()
override void OnPlay (PlayerBase player)
override void OnPlay (PlayerBase player)
void PickupHeavySoundEvent ()
void StaminaSoundEventBase ()
void SymptomSoundEventBase ()

Private Attributes

const int MAX_VOLUME = 4

Detailed Description

Definition at line 1 of file damageevents.c.

Member Function Documentation

◆ CanPlay() [1/5]

override bool CanPlay ( PlayerBase player)
inlineprivate

Definition at line 10 of file damageevents.c.

Referenced by PlayRequestEx().

◆ CanPlay() [2/5]

override bool CanPlay ( PlayerBase player)
inlineprivate

Definition at line 9 of file drowningevents.c.

◆ CanPlay() [3/5]

override bool CanPlay ( PlayerBase player)
inlineprivate

Definition at line 10 of file injuryevents.c.

◆ CanPlay() [4/5]

override bool CanPlay ( PlayerBase player)
inlineprivate

Definition at line 8 of file jumpevents.c.

◆ CanPlay() [5/5]

override bool CanPlay ( PlayerBase player)
inlineprivate

Definition at line 9 of file meleeattack.c.

◆ DamageSoundEvents()

void DamageSoundEvents ( )
inlineprivate

Definition at line 4 of file damageevents.c.

References m_HasPriorityOverTypes, and m_Type.

Referenced by DamageLightSoundEvent().

◆ DrowningEvents()

void DrowningEvents ( )
inlineprivate

Definition at line 3 of file drowningevents.c.

References m_HasPriorityOverTypes, and m_Type.

◆ ForceConsumeSoundEvent()

void ForceConsumeSoundEvent ( )
inlineprivate

Definition at line 25 of file miscevents.c.

References m_HasPriorityOverTypes, and m_Type.

◆ HasHoldBreathException()

override bool HasHoldBreathException ( )
inlineprivate

Definition at line 8 of file holdbreathevents.c.

◆ HasPriorityOverCurrent() [1/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 15 of file damageevents.c.

Referenced by PlayRequestEx().

◆ HasPriorityOverCurrent() [2/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 14 of file drowningevents.c.

◆ HasPriorityOverCurrent() [3/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 10 of file heatcomfortevents.c.

◆ HasPriorityOverCurrent() [4/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 15 of file injuryevents.c.

◆ HasPriorityOverCurrent() [5/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 3 of file jumpevents.c.

◆ HasPriorityOverCurrent() [6/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 14 of file meleeattack.c.

◆ HasPriorityOverCurrent() [7/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 10 of file staminaevents.c.

◆ HasPriorityOverCurrent() [8/8]

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 9 of file symptomevents.c.

◆ HeatComfortEventsBase()

void HeatComfortEventsBase ( )
inlineprivate

Definition at line 4 of file heatcomfortevents.c.

References m_HasPriorityOverTypes, and m_Type.

◆ HoldBreathSoundEventBase()

void HoldBreathSoundEventBase ( )
inlineprivate

Definition at line 3 of file holdbreathevents.c.

References m_HasPriorityOverTypes.

◆ InjurySoundEvents()

void InjurySoundEvents ( )
inlineprivate

Definition at line 4 of file injuryevents.c.

References m_HasPriorityOverTypes, and m_Type.

◆ MeleeAttackSoundEvents()

void MeleeAttackSoundEvents ( )
inlineprivate

Definition at line 3 of file meleeattack.c.

References m_HasPriorityOverTypes, and m_Type.

◆ OnEnd() [1/2]

override void OnEnd ( )
inlineprivate

Definition at line 24 of file jumpevents.c.

Referenced by ~PlayerSoundEventBase().

◆ OnEnd() [2/2]

override void OnEnd ( )
inlineprivate

Definition at line 23 of file meleeattack.c.

◆ OnPlay() [1/2]

override void OnPlay ( PlayerBase player)
inlineprivate

Definition at line 17 of file jumpevents.c.

◆ OnPlay() [2/2]

override void OnPlay ( PlayerBase player)
inlineprivate

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

Definition at line 15 of file staminaevents.c.

References DiagMenu::GetBool(), InventorySlots::GetSlotIdFromString(), Math::Lerp(), m_SoundSetCallback, and MAX_VOLUME.

◆ PickupHeavySoundEvent()

void PickupHeavySoundEvent ( )
inlineprivate

Definition at line 3 of file miscevents.c.

References m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

◆ StaminaSoundEventBase()

void StaminaSoundEventBase ( )
inlineprivate

Definition at line 4 of file staminaevents.c.

References m_HasPriorityOverTypes, and m_Type.

◆ SymptomSoundEventBase()

void SymptomSoundEventBase ( )
inlineprivate

Definition at line 3 of file symptomevents.c.

References m_HasPriorityOverTypes, and m_Type.

Field Documentation

◆ MAX_VOLUME

const int MAX_VOLUME = 4
private

Definition at line 3 of file staminaevents.c.

Referenced by OnPlay().


The documentation for this class was generated from the following files:
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/damageevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/staminaevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/drowningevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/heatcomfortevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/holdbreathevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/injuryevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/jumpevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/meleeattack.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/miscevents.c
  • F:/Games/Dayz/scripts/4_world/classes/soundevents/playersoundevents/events/symptomevents.c