Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
miscevents.c
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1
class
PickupHeavySoundEvent
extends
PlayerSoundEventBase
2
{
3
void
PickupHeavySoundEvent
()
4
{
5
m_HasPriorityOverTypes
= -1;
//-1 for all
6
m_Type
=
EPlayerSoundEventType
.STAMINA;
7
m_ID
=
EPlayerSoundEventID
.PICKUP_HEAVY;
8
m_SoundVoiceAnimEventClassID
= 19;
9
}
10
}
11
12
class
ThirstSoundEvent
extends
PlayerSoundEventBase
13
{
14
void
ThirstSoundEvent
()
15
{
16
m_HasPriorityOverTypes
=
EPlayerSoundEventType
.DUMMY |
EPlayerSoundEventType
.STAMINA;
//-1 for all
17
m_Type
=
EPlayerSoundEventType
.GENERAL;
18
m_ID
=
EPlayerSoundEventID
.THIRST;
19
m_SoundVoiceAnimEventClassID
= 902;
20
}
21
}
m_Type
eBleedingSourceType m_Type
Definition:
bleedingsource.c:25
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition:
playersoundeventbase.c:40
ThirstSoundEvent
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition:
miscevents.c:14
PlayerSoundEventBase
Definition:
damageevents.c:1
PickupHeavySoundEvent
void PickupHeavySoundEvent()
Definition:
miscevents.c:2
EPlayerSoundEventType
EPlayerSoundEventType
Definition:
playersoundeventbase.c:1
EPlayerSoundEventID
EPlayerSoundEventID
Definition:
playersoundeventhandler.c:1
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition:
effect.c:49
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition:
soundevents.c:5
DAYZ
scripts_v1.24.157551
scripts
world
classes
soundevents
playersoundevents
events
miscevents.c
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