Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
miscevents.c
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2 {
4  {
5  m_HasPriorityOverTypes = -1;//-1 for all
7  m_ID = EPlayerSoundEventID.PICKUP_HEAVY;
9  }
10 }
11 
13 {
15  {
17  m_Type = EPlayerSoundEventType.GENERAL;
18  m_ID = EPlayerSoundEventID.THIRST;
20  }
21 }
m_Type
eBleedingSourceType m_Type
Definition: bleedingsource.c:25
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition: playersoundeventbase.c:40
ThirstSoundEvent
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition: miscevents.c:14
PlayerSoundEventBase
Definition: damageevents.c:1
PickupHeavySoundEvent
void PickupHeavySoundEvent()
Definition: miscevents.c:2
EPlayerSoundEventType
EPlayerSoundEventType
Definition: playersoundeventbase.c:1
EPlayerSoundEventID
EPlayerSoundEventID
Definition: playersoundeventhandler.c:1
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition: effect.c:49
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition: soundevents.c:5