Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Data Structures | |
class | SoundEventBase |
Functions | |
class SoundEventBase | GetSoundEventType (int id) |
void | ~SoundEventBase () |
bool | IsSkipForControlled () |
void | Tick () |
bool | IsSoundCallbackExist () |
bool | IsDestroyRequested () |
bool | CanPlay () |
bool | Play () |
void | OnPlay (PlayerBase player) |
void | Stop () |
int | GetSoundEventID () |
int | GetSoundEventType () |
AbstractWave | GetSoundSetCallback () |
bool | PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false) |
bool | PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0) |
int | GetCurrentStateEventID () |
int | GetCurrentStateEventType () |
Variables | |
AbstractWave | m_SoundSetCallback |
int | m_Type |
int | m_ID |
int | m_SoundVoiceAnimEventClassID |
bool | m_RequestDestroy |
string | m_SoundSetNameRoot |
bool | m_SkipForControlledCharacter |
int | m_Param |
bool GetSoundEventType::CanPlay | ( | ) |
Definition at line 46 of file soundevents.c.
int GetCurrentStateEventID | ( | ) |
Definition at line 89 of file soundevents.c.
int GetCurrentStateEventType | ( | ) |
Definition at line 90 of file soundevents.c.
int GetSoundEventType::GetSoundEventID | ( | ) |
Definition at line 66 of file soundevents.c.
int GetSoundEventType::GetSoundEventType | ( | ) |
Definition at line 71 of file soundevents.c.
class SoundEventBase GetSoundEventType | ( | int | id | ) |
Definition at line 85 of file soundevents.c.
AbstractWave GetSoundEventType::GetSoundSetCallback | ( | ) |
Definition at line 76 of file soundevents.c.
bool GetSoundEventType::IsDestroyRequested | ( | ) |
Definition at line 41 of file soundevents.c.
bool GetSoundEventType::IsSkipForControlled | ( | ) |
Definition at line 18 of file soundevents.c.
bool GetSoundEventType::IsSoundCallbackExist | ( | ) |
Definition at line 31 of file soundevents.c.
void GetSoundEventType::OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
Definition at line 16 of file jumpevents.c.
bool GetSoundEventType::Play | ( | ) |
Definition at line 51 of file soundevents.c.
bool PlayRequest | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false |
||
) |
Definition at line 87 of file soundevents.c.
bool PlayRequestEx | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false , |
||
int | param = 0 |
||
) |
Definition at line 88 of file soundevents.c.
void GetSoundEventType::Stop | ( | ) |
Definition at line 58 of file soundevents.c.
void GetSoundEventType::Tick | ( | ) |
Definition at line 23 of file soundevents.c.
void GetSoundEventType::~SoundEventBase | ( | ) |
Definition at line 12 of file soundevents.c.
int m_ID |
Definition at line 4 of file soundevents.c.
int m_Param |
Definition at line 9 of file soundevents.c.
bool m_RequestDestroy |
Definition at line 6 of file soundevents.c.
bool m_SkipForControlledCharacter |
Definition at line 8 of file soundevents.c.
AbstractWave m_SoundSetCallback |
Definition at line 2 of file soundevents.c.
string m_SoundSetNameRoot |
Definition at line 7 of file soundevents.c.
int m_SoundVoiceAnimEventClassID |
Definition at line 5 of file soundevents.c.
int m_Type |
Definition at line 3 of file soundevents.c.