Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
soundevents.c File Reference

Go to the source code of this file.

Data Structures

class  SoundEventBase
 

Functions

class SoundEventBase GetSoundEventType (int id)
 
void ~SoundEventBase ()
 
bool IsSkipForControlled ()
 
void Tick ()
 
bool IsSoundCallbackExist ()
 
bool IsDestroyRequested ()
 
bool CanPlay ()
 
bool Play ()
 
void OnPlay (PlayerBase player)
 
void Stop ()
 
int GetSoundEventID ()
 
int GetSoundEventType ()
 
AbstractWave GetSoundSetCallback ()
 
bool PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false)
 
bool PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
 
int GetCurrentStateEventID ()
 
int GetCurrentStateEventType ()
 

Variables

AbstractWave m_SoundSetCallback
 
int m_Type
 
int m_ID
 
int m_SoundVoiceAnimEventClassID
 
bool m_RequestDestroy
 
string m_SoundSetNameRoot
 
bool m_SkipForControlledCharacter
 
int m_Param
 

Function Documentation

◆ CanPlay()

bool GetSoundEventType::CanPlay ( )

Definition at line 46 of file soundevents.c.

◆ GetCurrentStateEventID()

int GetCurrentStateEventID ( )

Definition at line 89 of file soundevents.c.

◆ GetCurrentStateEventType()

int GetCurrentStateEventType ( )

Definition at line 90 of file soundevents.c.

◆ GetSoundEventID()

int GetSoundEventType::GetSoundEventID ( )

Definition at line 66 of file soundevents.c.

◆ GetSoundEventType() [1/2]

int GetSoundEventType::GetSoundEventType ( )

Definition at line 71 of file soundevents.c.

◆ GetSoundEventType() [2/2]

class SoundEventBase GetSoundEventType ( int  id)

Definition at line 85 of file soundevents.c.

◆ GetSoundSetCallback()

AbstractWave GetSoundEventType::GetSoundSetCallback ( )

Definition at line 76 of file soundevents.c.

◆ IsDestroyRequested()

bool GetSoundEventType::IsDestroyRequested ( )

Definition at line 41 of file soundevents.c.

◆ IsSkipForControlled()

bool GetSoundEventType::IsSkipForControlled ( )

Definition at line 18 of file soundevents.c.

◆ IsSoundCallbackExist()

bool GetSoundEventType::IsSoundCallbackExist ( )

Definition at line 31 of file soundevents.c.

◆ OnPlay()

void GetSoundEventType::OnPlay ( PlayerBase  player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

Definition at line 16 of file jumpevents.c.

◆ Play()

bool GetSoundEventType::Play ( )

Definition at line 51 of file soundevents.c.

◆ PlayRequest()

bool PlayRequest ( EPlayerSoundEventID  id,
bool  sent_from_server = false 
)

Definition at line 87 of file soundevents.c.

◆ PlayRequestEx()

bool PlayRequestEx ( EPlayerSoundEventID  id,
bool  sent_from_server = false,
int  param = 0 
)

Definition at line 88 of file soundevents.c.

◆ Stop()

void GetSoundEventType::Stop ( )

Definition at line 58 of file soundevents.c.

◆ Tick()

void GetSoundEventType::Tick ( )

Definition at line 23 of file soundevents.c.

◆ ~SoundEventBase()

void GetSoundEventType::~SoundEventBase ( )

Definition at line 12 of file soundevents.c.

Variable Documentation

◆ m_ID

int m_ID

Definition at line 4 of file soundevents.c.

◆ m_Param

int m_Param

Definition at line 9 of file soundevents.c.

◆ m_RequestDestroy

bool m_RequestDestroy

Definition at line 6 of file soundevents.c.

◆ m_SkipForControlledCharacter

bool m_SkipForControlledCharacter

Definition at line 8 of file soundevents.c.

◆ m_SoundSetCallback

AbstractWave m_SoundSetCallback

Definition at line 2 of file soundevents.c.

◆ m_SoundSetNameRoot

string m_SoundSetNameRoot

Definition at line 7 of file soundevents.c.

◆ m_SoundVoiceAnimEventClassID

int m_SoundVoiceAnimEventClassID

Definition at line 5 of file soundevents.c.

◆ m_Type

int m_Type

Definition at line 3 of file soundevents.c.