Dayz Build 1.29.163047, Scripts Rev. 123548
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soundevents.c File Reference

Go to the source code of this file.

Data Structures

class  SoundEventBase

Functions

void ~SoundEventBase ()
bool CanPlay ()
int GetCurrentStateEventID ()
int GetCurrentStateEventType ()
int GetSoundEventID ()
int GetSoundEventType ()
class SoundEventBase GetSoundEventType (int id)
AbstractWave GetSoundSetCallback ()
bool IsDestroyRequested ()
bool IsSkipForControlled ()
bool IsSoundCallbackExist ()
void OnPlay (PlayerBase player)
bool Play ()
bool PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false)
bool PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
void Stop ()
 Stops all elements this effect consists of.
bool StopRequest (EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
void Tick ()

Variables

int m_ID
int m_Param
bool m_RequestDestroy
bool m_SkipForControlledCharacter
AbstractWave m_SoundSetCallback
string m_SoundSetNameRoot
int m_SoundVoiceAnimEventClassID
int m_Type

Function Documentation

◆ ~SoundEventBase()

void ~SoundEventBase ( )

Definition at line 96 of file soundevents.c.

◆ CanPlay()

bool CanPlay ( )

Definition at line 130 of file soundevents.c.

◆ GetCurrentStateEventID()

int GetCurrentStateEventID ( )

Definition at line 90 of file soundevents.c.

◆ GetCurrentStateEventType()

int GetCurrentStateEventType ( )

Definition at line 91 of file soundevents.c.

◆ GetSoundEventID()

int GetSoundEventID ( )

Definition at line 150 of file soundevents.c.

◆ GetSoundEventType() [1/2]

int GetSoundEventType ( )

Definition at line 155 of file soundevents.c.

◆ GetSoundEventType() [2/2]

class SoundEventBase GetSoundEventType ( int id)

Definition at line 1 of file soundevents.c.

◆ GetSoundSetCallback()

AbstractWave GetSoundSetCallback ( )

Definition at line 160 of file soundevents.c.

◆ IsDestroyRequested()

bool IsDestroyRequested ( )

Definition at line 125 of file soundevents.c.

◆ IsSkipForControlled()

bool IsSkipForControlled ( )

Definition at line 102 of file soundevents.c.

◆ IsSoundCallbackExist()

bool IsSoundCallbackExist ( )

Definition at line 115 of file soundevents.c.

Referenced by IsFinished().

◆ OnPlay()

void OnPlay ( PlayerBase player)

Definition at line 50 of file jumpevents.c.

◆ PlayRequest()

bool PlayRequest ( EPlayerSoundEventID id,
bool sent_from_server = false )

Definition at line 87 of file soundevents.c.

◆ PlayRequestEx()

bool PlayRequestEx ( EPlayerSoundEventID id,
bool sent_from_server = false,
int param = 0 )

Definition at line 88 of file soundevents.c.

◆ StopRequest()

bool StopRequest ( EPlayerSoundEventID id,
bool sent_from_server = false,
int param = 0 )

Definition at line 89 of file soundevents.c.

◆ Tick()

void Tick ( )

Definition at line 107 of file soundevents.c.

Variable Documentation

◆ m_ID

int m_ID

Definition at line 88 of file soundevents.c.

◆ m_Param

int m_Param

Definition at line 93 of file soundevents.c.

Referenced by InitEx().

◆ m_RequestDestroy

bool m_RequestDestroy

Definition at line 90 of file soundevents.c.

◆ m_SkipForControlledCharacter

bool m_SkipForControlledCharacter

Definition at line 92 of file soundevents.c.

◆ m_SoundSetCallback

◆ m_SoundSetNameRoot

◆ m_SoundVoiceAnimEventClassID

◆ m_Type

int m_Type

Definition at line 87 of file soundevents.c.