Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
symptomevents.c
Go to the documentation of this file.
2 {
4  {
7  }
8 
9  override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
10  {
11  return true;
12  }
13 }
14 
16 {
18  {
19  m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21  }
22 }
23 
25 {
26  void LaugherSoundEvent()
27  {
28  m_ID = EPlayerSoundEventID.SYMPTOM_LAUGHTER;
30  }
31 }
32 
34 {
36  {
37  m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39  }
40 }
41 
42 
43 class FatigueSoundEvent extends SymptomSoundEventBase
44 {
45  void FatigueSoundEvent()
46  {
47  m_ID = EPlayerSoundEventID.SYMPTOM_FATIGUE;
49  }
50 
51  override void OnPlay(PlayerBase player)
52  {
53  super.OnPlay(player);
54  }
55 
56 }
CoughSoundEvent
class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent()
Definition: symptomevents.c:17
SneezeSoundEvent
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent()
Definition: symptomevents.c:35
m_Type
eBleedingSourceType m_Type
Definition: bleedingsource.c:25
LaugherSoundEvent
void LaugherSoundEvent()
Definition: symptomevents.c:2
SymptomSoundEventBase
void SymptomSoundEventBase()
Definition: symptomevents.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition: playersoundeventbase.c:40
SymptomSoundEventBase
Definition: symptomevents.c:24
PlayerBase
Definition: playerbaseclient.c:1
PlayerSoundEventBase
Definition: damageevents.c:1
HasPriorityOverCurrent
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Definition: symptomevents.c:8
OnPlay
override void OnPlay(PlayerBase player)
Definition: jumpevents.c:16
EPlayerSoundEventType
EPlayerSoundEventType
Definition: playersoundeventbase.c:1
EPlayerSoundEventID
EPlayerSoundEventID
Definition: playersoundeventhandler.c:1
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition: effect.c:49
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition: soundevents.c:5