Dayz Build 1.29.163047, Scripts Rev. 123548
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jumpevents.c File Reference

Go to the source code of this file.

Data Structures

class  PlayerSoundEventBase

Functions

override bool CanPlay (PlayerBase player)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent ()
override void OnEnd ()
override void OnPlay (PlayerBase player)

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase player)

Definition at line 41 of file jumpevents.c.

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 36 of file jumpevents.c.

References m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

◆ JumpSoundEvent()

class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent ( )

Definition at line 1 of file jumpevents.c.

Referenced by PlayerSoundEventHandler().

◆ OnEnd()

override void OnEnd ( )

Definition at line 57 of file jumpevents.c.

◆ OnPlay()

override void OnPlay ( PlayerBase player)

Definition at line 50 of file jumpevents.c.