Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
heatcomfortevents.c
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2 {
3 
5  {
8  }
9 
10  override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
11  {
12  return true;
13  }
14 }
15 
17 {
19  {
20  m_ID = EPlayerSoundEventID.FREEZING;
22  }
23 }
24 
25 class HotSoundEvent extends HeatComfortEventsBase
26 {
27  void HotSoundEvent()
28  {
31  }
32 }
HeatComfortEventsBase
void HeatComfortEventsBase()
Definition: heatcomfortevents.c:3
m_Type
eBleedingSourceType m_Type
Definition: bleedingsource.c:25
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition: playersoundeventbase.c:40
FreezingSoundEvent
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
Definition: heatcomfortevents.c:18
PlayerBase
Definition: playerbaseclient.c:1
PlayerSoundEventBase
Definition: damageevents.c:1
HasPriorityOverCurrent
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Definition: heatcomfortevents.c:9
EPlayerSoundEventType
EPlayerSoundEventType
Definition: playersoundeventbase.c:1
EPlayerSoundEventID
EPlayerSoundEventID
Definition: playersoundeventhandler.c:1
HeatComfortEventsBase
Definition: heatcomfortevents.c:25
m_ID
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition: effect.c:49
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition: soundevents.c:5