Dayz Build 1.29.163047, Scripts Rev. 123548
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drowningevents.c
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2{
4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
7 }
8
9 override bool CanPlay(PlayerBase player)
10 {
11 return true;
12 }
13
14 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
15 {
16 return true;
17 }
18}
19
21{
22 void DrowningEvent1()
23 {
24 m_ID = EPlayerSoundEventID.DROWNING_BREATH;
26 }
27}
28
eBleedingSourceType m_Type
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)
class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1()
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition effect.c:51
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition soundevents.c:89