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drowningevents.c File Reference

Go to the source code of this file.

Data Structures

class  DrowningSoundEventBase
class  PlayerSoundEventBase

Functions

override bool CanPlay (PlayerBase player)
class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1 ()
void DrowningEvents ()
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase player)

Definition at line 29 of file drowningevents.c.

References DrowningSoundEventBase::DrowningEvent2().

◆ DrowningEvent1()

class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1 ( )

Definition at line 1 of file drowningevents.c.

Referenced by PlayerSoundEventHandler().

◆ DrowningEvents()

void DrowningEvents ( )

Definition at line 23 of file drowningevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 34 of file drowningevents.c.

References m_SoundVoiceAnimEventClassID.