Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
grenade_chemgas.c
Go to the documentation of this file.
1
class
Grenade_ChemGas
:
Grenade_Base
2
{
3
protected
bool
m_Exploded;
4
protected
ParticleSource
m_ParticleExploded;
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protected
EffectSound
m_ExplosionSound;
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7
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void
Grenade_ChemGas
()
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{
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SetParticleExplosion
(
ParticleList
.RGD5);
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SetGrenadeType(
EGrenadeType
.CHEMICAL);
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m_Pinned =
false
;
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SetPinnable(
false
);
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Arm
();
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}
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void
~
Grenade_ChemGas
();
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override
protected
void
OnExplode()
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{
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m_Exploded =
true
;
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if
(
GetGame
().IsServer())
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{
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GetGame
().CreateObject(
"ContaminatedArea_Local"
,
GetPosition
());
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}
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}
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protected
string
GetExplosionSoundSet()
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{
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return
"Grenade_detonation_SoundSet"
;
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}
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override
void
EOnContact(
IEntity
other,
Contact
extra)
35
{
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if
(
GetGame
().IsServer())
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{
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if
(!m_Exploded)
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{
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OnActivateFinished
();
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}
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}
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}
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override
void
EEKilled(
Object
killer)
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{
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super.EEKilled(killer);
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}
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override
void
OnDamageDestroyed(
int
oldLevel)
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{
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if
(
GetGame
().IsServer() || !
GetGame
().IsMultiplayer())
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{
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GetGame
().GetCallQueue(
CALL_CATEGORY_SYSTEM
).CallLater(Delete, 1000);
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}
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#ifndef SERVER
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ClearFlags
(
EntityFlags
.VISIBLE,
false
);
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m_ParticleExploded =
ParticleManager
.GetInstance().PlayInWorld(
ParticleList
.GRENADE_CHEM_BREAK,
GetPosition
());
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PlaySoundSet( m_ExplosionSound, GetExplosionSoundSet(), 0, 0 );
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#endif
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}
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override
protected
void
Activate()
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{
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//we don't want base functionality here
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}
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}
GetGame
proto native CGame GetGame()
CALL_CATEGORY_SYSTEM
const int CALL_CATEGORY_SYSTEM
Definition:
tools.c:8
SetParticleExplosion
void SetParticleExplosion(int particle)
Definition:
explosivesbase.c:294
ClearFlags
proto native int ClearFlags(int flags, bool immedUpdate=true)
EntityFlags
EntityFlags
Entity flags.
Definition:
enentity.c:114
Grenade_Base
Definition:
flashgrenade.c:1
OnActivateFinished
override void OnActivateFinished()
Definition:
smokegrenadebase.c:166
Arm
void Arm()
Definition:
explosivesbase.c:207
EGrenadeType
EGrenadeType
Definition:
grenade_base.c:1
IEntity
Definition:
enentity.c:164
GetPosition
class JsonUndergroundAreaTriggerData GetPosition
Definition:
undergroundarealoader.c:9
EffectSound
Wrapper class for managing sound through SEffectManager.
Definition:
effectsound.c:4
ParticleList
Definition:
particlelist.c:11
Grenade_ChemGas
Definition:
grenade_chemgas.c:1
Object
Definition:
objecttyped.c:1
Contact
Definition:
enphysics.c:300
ParticleSource
Entity which has the particle instance as an ObjectComponent.
Definition:
particlesource.c:123
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition:
particlemanager.c:84
DAYZ
scripts_v1.24.157551
scripts
world
entities
grenade_base
grenade_chemgas.c
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