Dayz Build 1.29.163047, Scripts Rev. 123548
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grenade_base.c File Reference

Go to the source code of this file.

Data Structures

class  Grenade_Base

Enumerations

enum  EGrenadeType { FRAGMENTATION = 0 , CHEMICAL , ILLUMINATING , NON_LETHAL }

Functions

void FlashGrenadeLight ()

Variables

enum EGrenadeType m_DefaultBrightness = 50
 For backward compatibility.
static float m_DefaultRadius = 20

Enumeration Type Documentation

◆ EGrenadeType

Enumerator
FRAGMENTATION 
CHEMICAL 
ILLUMINATING 
NON_LETHAL 

Definition at line 1 of file grenade_base.c.

Function Documentation

◆ FlashGrenadeLight()

void FlashGrenadeLight ( )
protected

Definition at line 17 of file grenade_base.c.

References m_DefaultBrightness, and m_DefaultRadius.

Referenced by Grenade_Base::CreateLight().

Variable Documentation

◆ m_DefaultBrightness

enum EGrenadeType m_DefaultBrightness = 50

For backward compatibility.

Referenced by EntranceLightStairs1(), and FlashGrenadeLight().

◆ m_DefaultRadius

float m_DefaultRadius = 20
staticprotected

Definition at line 15 of file grenade_base.c.

Referenced by EntranceLightStairs1(), and FlashGrenadeLight().