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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | Grenade_Base |
Enumerations | |
| enum | EGrenadeType { FRAGMENTATION = 0 , CHEMICAL , ILLUMINATING , NON_LETHAL } |
Functions | |
| void | FlashGrenadeLight () |
Variables | |
| enum EGrenadeType | m_DefaultBrightness = 50 |
| For backward compatibility. | |
| static float | m_DefaultRadius = 20 |
| enum EGrenadeType |
| Enumerator | |
|---|---|
| FRAGMENTATION | |
| CHEMICAL | |
| ILLUMINATING | |
| NON_LETHAL | |
Definition at line 1 of file grenade_base.c.
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protected |
Definition at line 17 of file grenade_base.c.
References m_DefaultBrightness, and m_DefaultRadius.
Referenced by Grenade_Base::CreateLight().
| enum EGrenadeType m_DefaultBrightness = 50 |
For backward compatibility.
Referenced by EntranceLightStairs1(), and FlashGrenadeLight().
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staticprotected |
Definition at line 15 of file grenade_base.c.
Referenced by EntranceLightStairs1(), and FlashGrenadeLight().