Dayz
Build 1.29.163047, Scripts Rev. 123548
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dynamicarea_flare.c
Go to the documentation of this file.
1
// The dummy entity which is spawned in the announcement process of Dynamic Contaminated Areas
2
class
DynamicArea_Flare
:
ScriptedEntity
3
{
4
const
float
FALL_SPEED
= 0.5;
// The speed at which this object falls ( units per second )
5
const
float
LIFETIME
= 40000;
// How long this entity will stay in world
6
private
Particle
m_Particle
;
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void
DynamicArea_Flare
()
8
{
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SetEventMask(
EntityEvent
.FRAME );
10
SetFlags
(
EntityFlags
.ACTIVE,
false
);
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// We create the particle effect
13
m_Particle
=
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
FLAREPROJ_ACTIVATE_RED
,
this
);
14
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// We specify we will delete this object after set time
16
g_Game
.GetCallQueue(
CALL_CATEGORY_SYSTEM
).CallLater(
g_Game
.ObjectDeleteOnClient,
LIFETIME
,
false
,
this
);
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}
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// We slowly fall
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override
void
EOnFrame
(
IEntity
other,
float
timeSlice )
21
{
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vector
newPos =
GetPosition
();
23
newPos[1] = newPos[1] - (
FALL_SPEED
* timeSlice );
24
SetPosition
( newPos );
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}
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// We delete the entity and stop the particles
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override
void
EEDelete
(
EntityAI
parent )
29
{
30
if
(
m_Particle
)
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m_Particle
.Stop();
32
}
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}
DynamicArea_Flare::FALL_SPEED
const float FALL_SPEED
Definition
dynamicarea_flare.c:4
DynamicArea_Flare::m_Particle
Particle m_Particle
Definition
dynamicarea_flare.c:6
DynamicArea_Flare::EEDelete
override void EEDelete(EntityAI parent)
Definition
dynamicarea_flare.c:28
DynamicArea_Flare::LIFETIME
const float LIFETIME
Definition
dynamicarea_flare.c:5
DynamicArea_Flare::DynamicArea_Flare
void DynamicArea_Flare()
Definition
dynamicarea_flare.c:7
DynamicArea_Flare::EOnFrame
override void EOnFrame(IEntity other, float timeSlice)
Definition
dynamicarea_flare.c:20
EntityAI
Definition
inventoryitem.c:2
IEntity
Internal ancestor of all Entity implementations.
Definition
enentity.c:165
Particle
Legacy way of using particles in the game.
Definition
particle.c:7
ParticleList
Definition
particlelist.c:12
ParticleList::FLAREPROJ_ACTIVATE_RED
static const int FLAREPROJ_ACTIVATE_RED
Definition
particlelist.c:92
ScriptedEntity
Definition
scriptedentity.c:13
vector
Definition
enconvert.c:119
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
SetPosition
proto native void SetPosition(vector position)
Set the world position of the Effect.
Definition
effect.c:463
SetFlags
proto native void SetFlags(ShapeFlags flags)
EntityEvent
EntityEvent
Entity events for event-mask, or throwing event from code.
Definition
enentity.c:45
EntityFlags
EntityFlags
Entity flags.
Definition
enentity.c:115
GetPosition
vector GetPosition()
Get the world position of the Effect.
Definition
effect.c:473
CALL_CATEGORY_SYSTEM
const int CALL_CATEGORY_SYSTEM
Definition
tools.c:8
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor).
Definition
particlemanager.c:88
Games
Dayz
scripts
4_world
classes
contaminatedarea
dynamicarea_flare.c
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