Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
dynamicarea_flare.c
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1 // The dummy entity which is spawned in the announcement process of Dynamic Contaminated Areas
3 {
4  const float FALL_SPEED = 0.5; // The speed at which this object falls ( units per second )
5  const float LIFETIME = 40000; // How long this entity will stay in world
6  private Particle m_Particle;
7  void DynamicArea_Flare()
8  {
9  SetEventMask( EntityEvent.FRAME );
10  SetFlags( EntityFlags.ACTIVE, false );
11 
12  // We create the particle effect
13  m_Particle = ParticleManager.GetInstance().PlayOnObject( ParticleList.FLAREPROJ_ACTIVATE_RED, this );
14 
15  // We specify we will delete this object after set time
16  GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater( GetGame().ObjectDeleteOnClient, LIFETIME, false, this );
17  }
18 
19  // We slowly fall
20  override void EOnFrame( IEntity other, float timeSlice )
21  {
22  vector newPos = GetPosition();
23  newPos[1] = newPos[1] - ( FALL_SPEED * timeSlice );
24  SetPosition( newPos );
25  }
26 
27  // We delete the entity and stop the particles
28  override void EEDelete( EntityAI parent )
29  {
30  if ( m_Particle )
31  m_Particle.Stop();
32  }
33 }
GetGame
proto native CGame GetGame()
CALL_CATEGORY_SYSTEM
const int CALL_CATEGORY_SYSTEM
Definition: tools.c:8
Particle
Legacy way of using particles in the game.
Definition: particle.c:6
EntityFlags
EntityFlags
Entity flags.
Definition: enentity.c:114
DynamicArea_Flare
Definition: dynamicarea_flare.c:2
IEntity
Definition: enentity.c:164
GetPosition
class JsonUndergroundAreaTriggerData GetPosition
Definition: undergroundarealoader.c:9
ParticleList
Definition: particlelist.c:11
ScriptedEntity
Definition: triggercarrierbase.c:1
LIFETIME
@ LIFETIME
Float R/W.
Definition: envisual.c:161
vector
Definition: enconvert.c:105
SetFlags
proto native void SetFlags(ShapeFlags flags)
SetPosition
proto native void SetPosition(vector position)
Set the world position of the Effect.
Definition: effect.c:436
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition: particlemanager.c:84
EntityEvent
EntityEvent
Entity events for event-mask, or throwing event from code.
Definition: enentity.c:44
EntityAI
Definition: building.c:5