5 if ( !super.CanReceiveAttachment(attachment, slotId) )
21 super.OnPlacementComplete( player, position, orientation );
28 fence.SetPosition( position );
29 fence.SetOrientation( orientation );
43 override float HeightCheckOverride()
48 override void DisassembleKit(
ItemBase item)
53 MiscGameplayFunctions.TransferItemProperties(
this, stick);
55 Rope rope = Rope.Cast(item);
72 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
73 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
75 SpawnEntityOnGroundPos(
"CombinationLock",
GetPosition());
76 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
77 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
78 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
79 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());