Dayz Build 1.29.163047, Scripts Rev. 123548
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basebuildingbase.c File Reference

Go to the source code of this file.

Data Structures

class  ItemBase

Functions

override void AfterStoreLoad ()
void BaseBuildingBase ()
class BaseBuildingBase extends ItemBase bsbDebugPrint (string s)
void bsbDebugSpam (string s)
void CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation)
bool CanFoldBaseBuildingObject ()
override bool CanObstruct ()
override bool CanPutInCargo (EntityAI parent)
override bool CanPutIntoHands (EntityAI parent)
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
override bool CanRemoveFromCargo (EntityAI parent)
override bool CanUseConstruction ()
override bool CanUseConstructionBuild ()
void CheckForHybridAttachments (EntityAI item, string slot_name)
bool CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player)
bool CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player)
bool CheckSlotVerticalDistance (int slot_id, PlayerBase player)
void ConstructionInit ()
void CreateAreaDamage (string slot_name, float rotation_angle=0)
ItemBase CreateConstructionKit ()
void CreateConstructionKitInHands (notnull PlayerBase player)
void DebugCustomState ()
void DestroyAreaDamage (string slot_name)
void DestroyConstruction ()
void DestroyConstructionKit (ItemBase construction_kit)
override void EEDelete (EntityAI parent)
override void EEHealthLevelChanged (int oldLevel, int newLevel, string zone)
override void EEInit ()
override void EEItemAttached (EntityAI item, string slot_name)
override void EEItemDetached (EntityAI item, string slot_name)
override void EEOnAfterLoad ()
ItemBase FoldBaseBuildingObject ()
void FullyBuild ()
void GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots)
string GetBuildSoundByMaterial (string part_name)
Construction GetConstruction ()
string GetConstructionKitType ()
ConstructionPart GetConstructionPartById (int id)
override int GetDamageSystemVersionChange ()
string GetDismantleSoundByMaterial (string part_name)
override string GetFoldSoundset ()
override int GetHideIconMask ()
override string GetInvulnerabilityTypeString ()
vector GetKitSpawnPosition ()
override string GetLoopFoldSoundset ()
void HandleItemFalling (ConstructionPart part)
 Disconnected temporarily.
bool HasAttachmentsBesidesBase ()
bool HasBase ()
bool HasProperDistance (string selection, PlayerBase player)
override bool IgnoreOutOfReachCondition ()
void InitBaseState ()
override void InitItemSounds ()
void InitVisuals ()
bool IsAttachmentSlotLocked (EntityAI attachment)
bool IsAttachmentSlotLocked (string slot_name)
override bool IsDeployable ()
bool IsFacingCamera (string selection)
override bool IsFacingPlayer (PlayerBase player, string selection)
override bool IsIgnoredByConstruction ()
bool IsOpened ()
bool IsPartBuildInSyncData (int part_id)
override bool IsPlayerInside (PlayerBase player, string selection)
override bool IsTakeable ()
void ItemFall (vector min, vector max)
 Disconnected temporarily.
bool MustBeBuiltFromOutside ()
 Some buildings can only be built from outside.
override void OnCreatePhysics ()
override void OnDebugSpawn ()
array< stringOnDebugSpawnBuildExcludes ()
 Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
void OnPartBuiltClient (string part_name, int action_id)
void OnPartBuiltServer (notnull Man player, string part_name, int action_id)
void OnPartDestroyedClient (string part_name, int action_id)
void OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)
void OnPartDismantledClient (string part_name, int action_id)
void OnPartDismantledServer (notnull Man player, string part_name, int action_id)
void OnSetSlotLock (int slotId, bool locked, bool was_locked)
override bool OnStoreLoad (ParamsReadContext ctx, int version)
override void OnStoreSave (ParamsWriteContext ctx)
void OnSynchronizedClient ()
override void OnVariablesSynchronized ()
bool PerformRoofCheckForBase (string partName, PlayerBase player, out bool result)
void RegisterActionForSync (int part_id, int action_id)
void RegisterPartForSync (int part_id)
void ResetActionSyncData ()
void SetActionFromSyncData ()
override void SetActions ()
void SetBaseState (bool has_base)
void SetPartFromSyncData (ConstructionPart part)
void SetPartsAfterStoreLoad ()
void SetPartsFromSyncData ()
override bool ShowZonesHealth ()
void SoundBuildStart (string part_name)
void SoundDestroyStart (string part_name)
void SoundDismantleStart (string part_name)
void SynchronizeBaseState ()
void UnregisterPartForSync (int part_id)
void UpdateAttachmentPhysics (string slot_name, bool is_locked)
void UpdateAttachmentVisuals (string slot_name, bool is_locked)
void UpdateNavmesh ()
void UpdatePhysics ()
void UpdateVisuals ()

Variables

const string ANIMATION_DEPLOYED = "Deployed"
ref Construction m_Construction
float m_ConstructionKitHealth
ref map< string, ref AreaDamageManagerm_DamageTriggers
bool m_HasBase
ref array< stringm_HybridAttachments
int m_InteractedPartId
ref array< stringm_Mountables
int m_PerformedActionId
EffectSound m_Sound
int m_SyncParts01
int m_SyncParts02
int m_SyncParts03
const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"
const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"
const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"
const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"
const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"
const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"
const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"
const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"
const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"
const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"

Function Documentation

◆ AfterStoreLoad()

override void AfterStoreLoad ( )
protected

Definition at line 1775 of file basebuildingbase.c.

◆ BaseBuildingBase()

void BaseBuildingBase ( )
protected

Definition at line 1348 of file basebuildingbase.c.

◆ bsbDebugPrint()

◆ bsbDebugSpam()

void bsbDebugSpam ( string s)

Definition at line 1320 of file basebuildingbase.c.

Referenced by ItemBase::SetPartFromSyncData().

◆ CalcDamageAreaRotation()

void CalcDamageAreaRotation ( float angle_deg,
out vector center,
out vector orientation )
protected

Definition at line 2442 of file basebuildingbase.c.

Referenced by ItemBase::CreateAreaDamage().

◆ CanFoldBaseBuildingObject()

bool CanFoldBaseBuildingObject ( )
protected

Definition at line 2376 of file basebuildingbase.c.

◆ CanObstruct()

override bool CanObstruct ( )
protected

Definition at line 1393 of file basebuildingbase.c.

◆ CanPutInCargo()

override bool CanPutInCargo ( EntityAI parent)
protected

Definition at line 2323 of file basebuildingbase.c.

◆ CanPutIntoHands()

override bool CanPutIntoHands ( EntityAI parent)
protected

Definition at line 2334 of file basebuildingbase.c.

◆ CanReceiveAttachment()

override bool CanReceiveAttachment ( EntityAI attachment,
int slotId )
protected

Definition at line 2291 of file basebuildingbase.c.

◆ CanRemoveFromCargo()

override bool CanRemoveFromCargo ( EntityAI parent)
protected

Definition at line 2328 of file basebuildingbase.c.

◆ CanUseConstruction()

override bool CanUseConstruction ( )
protected

Definition at line 2220 of file basebuildingbase.c.

Referenced by IEntity::CanProxyObstruct().

◆ CanUseConstructionBuild()

override bool CanUseConstructionBuild ( )
protected

Definition at line 2225 of file basebuildingbase.c.

◆ CheckForHybridAttachments()

void CheckForHybridAttachments ( EntityAI item,
string slot_name )
protected

Definition at line 2535 of file basebuildingbase.c.

Referenced by ItemBase::EEItemAttached().

◆ CheckLevelVerticalDistance()

bool CheckLevelVerticalDistance ( float max_dist,
string selection,
PlayerBase player )
protected

Definition at line 2268 of file basebuildingbase.c.

◆ CheckMemoryPointVerticalDistance()

bool CheckMemoryPointVerticalDistance ( float max_dist,
string selection,
PlayerBase player )
protected

Definition at line 2263 of file basebuildingbase.c.

◆ CheckSlotVerticalDistance()

bool CheckSlotVerticalDistance ( int slot_id,
PlayerBase player )
protected

Definition at line 2258 of file basebuildingbase.c.

◆ ConstructionInit()

void ConstructionInit ( )
protected

Definition at line 2274 of file basebuildingbase.c.

Referenced by ItemBase::BaseBuildingBase(), and ItemBase::OnCreatePhysics().

◆ CreateAreaDamage()

void CreateAreaDamage ( string slot_name,
float rotation_angle = 0 )
protected

Definition at line 2395 of file basebuildingbase.c.

◆ CreateConstructionKit()

ItemBase CreateConstructionKit ( )
protected

◆ CreateConstructionKitInHands()

void CreateConstructionKitInHands ( notnull PlayerBase player)
protected

Definition at line 1696 of file basebuildingbase.c.

◆ DebugCustomState()

void DebugCustomState ( )
protected

Definition at line 2564 of file basebuildingbase.c.

Referenced by ItemBase::EEInit().

◆ DestroyAreaDamage()

void DestroyAreaDamage ( string slot_name)
protected

Definition at line 2462 of file basebuildingbase.c.

◆ DestroyConstruction()

void DestroyConstruction ( )
protected

Definition at line 1722 of file basebuildingbase.c.

Referenced by ItemBase::FoldBaseBuildingObject().

◆ DestroyConstructionKit()

void DestroyConstructionKit ( ItemBase construction_kit)
protected

Definition at line 1715 of file basebuildingbase.c.

◆ EEDelete()

override void EEDelete ( EntityAI parent)
protected

Definition at line 1377 of file basebuildingbase.c.

◆ EEHealthLevelChanged()

override void EEHealthLevelChanged ( int oldLevel,
int newLevel,
string zone )
protected

Definition at line 1805 of file basebuildingbase.c.

◆ EEInit()

override void EEInit ( )
protected

Definition at line 1849 of file basebuildingbase.c.

◆ EEItemAttached()

override void EEItemAttached ( EntityAI item,
string slot_name )
protected

Definition at line 1862 of file basebuildingbase.c.

◆ EEItemDetached()

override void EEItemDetached ( EntityAI item,
string slot_name )
protected

Definition at line 1871 of file basebuildingbase.c.

◆ EEOnAfterLoad()

override void EEOnAfterLoad ( )
protected

Definition at line 1839 of file basebuildingbase.c.

◆ FoldBaseBuildingObject()

ItemBase FoldBaseBuildingObject ( )
protected

Definition at line 2386 of file basebuildingbase.c.

◆ FullyBuild()

void FullyBuild ( )
protected

Definition at line 2579 of file basebuildingbase.c.

Referenced by ItemBase::OnDebugSpawn().

◆ GetAttachmentSlots()

void GetAttachmentSlots ( EntityAI entity,
out array< string > attachment_slots )
protected

Definition at line 2249 of file basebuildingbase.c.

Referenced by ItemBase::UpdatePhysics(), and ItemBase::UpdateVisuals().

◆ GetBuildSoundByMaterial()

string GetBuildSoundByMaterial ( string part_name)
protected

Definition at line 2502 of file basebuildingbase.c.

Referenced by ItemBase::SoundBuildStart().

◆ GetConstruction()

◆ GetConstructionKitType()

string GetConstructionKitType ( )
protected

Definition at line 1710 of file basebuildingbase.c.

◆ GetConstructionPartById()

ConstructionPart GetConstructionPartById ( int id)
protected

Definition at line 1643 of file basebuildingbase.c.

Referenced by ItemBase::SetActionFromSyncData().

◆ GetDamageSystemVersionChange()

override int GetDamageSystemVersionChange ( )
protected

Definition at line 2547 of file basebuildingbase.c.

◆ GetDismantleSoundByMaterial()

string GetDismantleSoundByMaterial ( string part_name)
protected

◆ GetFoldSoundset()

override string GetFoldSoundset ( )
protected

Definition at line 1417 of file basebuildingbase.c.

Referenced by ItemBase::InitItemSounds().

◆ GetHideIconMask()

override int GetHideIconMask ( )
protected

Definition at line 1398 of file basebuildingbase.c.

◆ GetInvulnerabilityTypeString()

override string GetInvulnerabilityTypeString ( )
protected

◆ GetKitSpawnPosition()

vector GetKitSpawnPosition ( )
protected

Definition at line 1705 of file basebuildingbase.c.

◆ GetLoopFoldSoundset()

override string GetLoopFoldSoundset ( )
protected

Definition at line 1422 of file basebuildingbase.c.

Referenced by ItemBase::InitItemSounds().

◆ HandleItemFalling()

void HandleItemFalling ( ConstructionPart part)
protected

Disconnected temporarily.

Definition at line 2016 of file basebuildingbase.c.

◆ HasAttachmentsBesidesBase()

bool HasAttachmentsBesidesBase ( )
protected

Definition at line 2296 of file basebuildingbase.c.

◆ HasBase()

◆ HasProperDistance()

bool HasProperDistance ( string selection,
PlayerBase player )
protected

Definition at line 2370 of file basebuildingbase.c.

◆ IgnoreOutOfReachCondition()

override bool IgnoreOutOfReachCondition ( )
protected

Definition at line 1889 of file basebuildingbase.c.

◆ InitBaseState()

void InitBaseState ( )
protected

Definition at line 2070 of file basebuildingbase.c.

◆ InitItemSounds()

override void InitItemSounds ( )
protected

Definition at line 1403 of file basebuildingbase.c.

◆ InitVisuals()

void InitVisuals ( )
protected

Definition at line 2079 of file basebuildingbase.c.

◆ IsAttachmentSlotLocked() [1/2]

bool IsAttachmentSlotLocked ( EntityAI attachment)
protected

Definition at line 2230 of file basebuildingbase.c.

Referenced by ItemBase::UpdatePhysics(), and ItemBase::UpdateVisuals().

◆ IsAttachmentSlotLocked() [2/2]

bool IsAttachmentSlotLocked ( string slot_name)
protected

Definition at line 2243 of file basebuildingbase.c.

◆ IsDeployable()

override bool IsDeployable ( )
protected

Definition at line 1674 of file basebuildingbase.c.

◆ IsFacingCamera()

bool IsFacingCamera ( string selection)
protected

Definition at line 2358 of file basebuildingbase.c.

◆ IsFacingPlayer()

override bool IsFacingPlayer ( PlayerBase player,
string selection )
protected

Definition at line 2341 of file basebuildingbase.c.

◆ IsIgnoredByConstruction()

override bool IsIgnoredByConstruction ( )
protected

Definition at line 2479 of file basebuildingbase.c.

◆ IsOpened()

◆ IsPartBuildInSyncData()

bool IsPartBuildInSyncData ( int part_id)
protected

Definition at line 1515 of file basebuildingbase.c.

Referenced by ItemBase::SetPartFromSyncData().

◆ IsPlayerInside()

override bool IsPlayerInside ( PlayerBase player,
string selection )
protected

Definition at line 2346 of file basebuildingbase.c.

◆ IsTakeable()

override bool IsTakeable ( )
protected

Definition at line 2317 of file basebuildingbase.c.

◆ ItemFall()

void ItemFall ( vector min,
vector max )
protected

Disconnected temporarily.

Definition at line 2055 of file basebuildingbase.c.

Referenced by ItemBase::HandleItemFalling().

◆ MustBeBuiltFromOutside()

bool MustBeBuiltFromOutside ( )
protected

Some buildings can only be built from outside.

Definition at line 2352 of file basebuildingbase.c.

◆ OnCreatePhysics()

override void OnCreatePhysics ( )
protected

Definition at line 1798 of file basebuildingbase.c.

◆ OnDebugSpawn()

override void OnDebugSpawn ( )
protected

Definition at line 2574 of file basebuildingbase.c.

◆ OnDebugSpawnBuildExcludes()

array< string > OnDebugSpawnBuildExcludes ( )
protected

Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.

Definition at line 2569 of file basebuildingbase.c.

◆ OnPartBuiltClient()

void OnPartBuiltClient ( string part_name,
int action_id )
protected

Definition at line 1929 of file basebuildingbase.c.

Referenced by ItemBase::SetActionFromSyncData().

◆ OnPartBuiltServer()

void OnPartBuiltServer ( notnull Man player,
string part_name,
int action_id )
protected

Definition at line 1896 of file basebuildingbase.c.

◆ OnPartDestroyedClient()

void OnPartDestroyedClient ( string part_name,
int action_id )
protected

Definition at line 2009 of file basebuildingbase.c.

Referenced by ItemBase::SetActionFromSyncData().

◆ OnPartDestroyedServer()

void OnPartDestroyedServer ( Man player,
string part_name,
int action_id,
bool destroyed_by_connected_part = false )
protected

Definition at line 1976 of file basebuildingbase.c.

◆ OnPartDismantledClient()

void OnPartDismantledClient ( string part_name,
int action_id )
protected

Definition at line 1969 of file basebuildingbase.c.

Referenced by ItemBase::SetActionFromSyncData().

◆ OnPartDismantledServer()

void OnPartDismantledServer ( notnull Man player,
string part_name,
int action_id )
protected

Definition at line 1936 of file basebuildingbase.c.

◆ OnSetSlotLock()

void OnSetSlotLock ( int slotId,
bool locked,
bool was_locked )
protected

Definition at line 1879 of file basebuildingbase.c.

◆ OnStoreLoad()

override bool OnStoreLoad ( ParamsReadContext ctx,
int version )
protected

Definition at line 1741 of file basebuildingbase.c.

◆ OnStoreSave()

override void OnStoreSave ( ParamsWriteContext ctx)
protected

Definition at line 1729 of file basebuildingbase.c.

◆ OnSynchronizedClient()

void OnSynchronizedClient ( )
protected

Definition at line 1444 of file basebuildingbase.c.

◆ OnVariablesSynchronized()

override void OnVariablesSynchronized ( )
protected

Definition at line 1436 of file basebuildingbase.c.

◆ PerformRoofCheckForBase()

bool PerformRoofCheckForBase ( string partName,
PlayerBase player,
out bool result )
protected

Definition at line 2364 of file basebuildingbase.c.

◆ RegisterActionForSync()

void RegisterActionForSync ( int part_id,
int action_id )
protected

◆ RegisterPartForSync()

void RegisterPartForSync ( int part_id)
protected

Definition at line 1457 of file basebuildingbase.c.

Referenced by TerritoryFlag::FullyBuild(), and ItemBase::OnPartBuiltServer().

◆ ResetActionSyncData()

void ResetActionSyncData ( )
protected

Definition at line 1561 of file basebuildingbase.c.

Referenced by TerritoryFlag::FullyBuild().

◆ SetActionFromSyncData()

void SetActionFromSyncData ( )
protected

Definition at line 1568 of file basebuildingbase.c.

Referenced by ItemBase::OnSynchronizedClient().

◆ SetActions()

override void SetActions ( )
protected

Definition at line 2552 of file basebuildingbase.c.

◆ SetBaseState()

void SetBaseState ( bool has_base)
protected

◆ SetPartFromSyncData()

◆ SetPartsAfterStoreLoad()

void SetPartsAfterStoreLoad ( )
protected

Definition at line 1785 of file basebuildingbase.c.

Referenced by ItemBase::AfterStoreLoad(), and ItemBase::OnCreatePhysics().

◆ SetPartsFromSyncData()

void SetPartsFromSyncData ( )
protected

◆ ShowZonesHealth()

override bool ShowZonesHealth ( )
protected

Definition at line 2312 of file basebuildingbase.c.

◆ SoundBuildStart()

void SoundBuildStart ( string part_name)
protected

Definition at line 2487 of file basebuildingbase.c.

Referenced by ItemBase::OnPartBuiltClient().

◆ SoundDestroyStart()

void SoundDestroyStart ( string part_name)
protected

Definition at line 2497 of file basebuildingbase.c.

Referenced by ItemBase::OnPartDestroyedClient().

◆ SoundDismantleStart()

void SoundDismantleStart ( string part_name)
protected

Definition at line 2492 of file basebuildingbase.c.

Referenced by ItemBase::OnPartDismantledClient().

◆ SynchronizeBaseState()

◆ UnregisterPartForSync()

void UnregisterPartForSync ( int part_id)
protected

◆ UpdateAttachmentPhysics()

void UpdateAttachmentPhysics ( string slot_name,
bool is_locked )
protected

◆ UpdateAttachmentVisuals()

void UpdateAttachmentVisuals ( string slot_name,
bool is_locked )
protected

Definition at line 2114 of file basebuildingbase.c.

Referenced by ItemBase::OnSetSlotLock(), and ItemBase::UpdateVisuals().

◆ UpdateNavmesh()

◆ UpdatePhysics()

void UpdatePhysics ( )
protected

Definition at line 2148 of file basebuildingbase.c.

◆ UpdateVisuals()

void UpdateVisuals ( )
protected

Definition at line 2095 of file basebuildingbase.c.

Variable Documentation

◆ ANIMATION_DEPLOYED

const string ANIMATION_DEPLOYED = "Deployed"

Definition at line 1313 of file basebuildingbase.c.

◆ m_Construction

ref Construction m_Construction

Definition at line 1317 of file basebuildingbase.c.

◆ m_ConstructionKitHealth

float m_ConstructionKitHealth

Definition at line 1315 of file basebuildingbase.c.

◆ m_DamageTriggers

ref map<string, ref AreaDamageManager> m_DamageTriggers
protected

Definition at line 1343 of file basebuildingbase.c.

◆ m_HasBase

bool m_HasBase

Definition at line 1319 of file basebuildingbase.c.

◆ m_HybridAttachments

ref array<string> m_HybridAttachments
protected

Definition at line 1344 of file basebuildingbase.c.

◆ m_InteractedPartId

int m_InteractedPartId

Definition at line 1324 of file basebuildingbase.c.

◆ m_Mountables

ref array<string> m_Mountables
protected

Definition at line 1345 of file basebuildingbase.c.

◆ m_PerformedActionId

int m_PerformedActionId

Definition at line 1325 of file basebuildingbase.c.

◆ m_Sound

EffectSound m_Sound
protected

Definition at line 1341 of file basebuildingbase.c.

◆ m_SyncParts01

int m_SyncParts01

Definition at line 1321 of file basebuildingbase.c.

◆ m_SyncParts02

int m_SyncParts02

Definition at line 1322 of file basebuildingbase.c.

◆ m_SyncParts03

int m_SyncParts03

Definition at line 1323 of file basebuildingbase.c.

◆ SOUND_BUILD_METAL

const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"

Definition at line 1332 of file basebuildingbase.c.

◆ SOUND_BUILD_WIRE

const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"

Definition at line 1333 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_LOG

const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"

Definition at line 1329 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_PLANK

const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"

Definition at line 1330 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_STAIRS

const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"

Definition at line 1331 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_METAL

const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"

Definition at line 1338 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WIRE

const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"

Definition at line 1339 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_LOG

const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"

Definition at line 1335 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_PLANK

const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"

Definition at line 1336 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_STAIRS

const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"

Definition at line 1337 of file basebuildingbase.c.