Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
basebuildingbase.c File Reference

Go to the source code of this file.

Data Structures

class  ItemBase
 

Functions

class BaseBuildingBase extends ItemBase bsbDebugPrint (string s)
 
void BaseBuildingBase ()
 
override void EEDelete (EntityAI parent)
 
override string GetInvulnerabilityTypeString ()
 
override bool CanObstruct ()
 
override int GetHideIconMask ()
 
void SynchronizeBaseState ()
 
override void OnVariablesSynchronized ()
 
protected void OnSynchronizedClient ()
 
void RegisterPartForSync (int part_id)
 
void UnregisterPartForSync (int part_id)
 
bool IsPartBuildInSyncData (int part_id)
 
protected void RegisterActionForSync (int part_id, int action_id)
 
protected void ResetActionSyncData ()
 
protected void SetActionFromSyncData ()
 
void SetPartFromSyncData (ConstructionPart part)
 
void SetPartsFromSyncData ()
 
protected ConstructionPart GetConstructionPartById (int id)
 
bool HasBase ()
 
void SetBaseState (bool has_base)
 
override bool IsDeployable ()
 
bool IsOpened ()
 
ItemBase CreateConstructionKit ()
 
void CreateConstructionKitInHands (notnull PlayerBase player)
 
protected vector GetKitSpawnPosition ()
 
protected string GetConstructionKitType ()
 
void DestroyConstructionKit (ItemBase construction_kit)
 
void DestroyConstruction ()
 
override void OnStoreSave (ParamsWriteContext ctx)
 
override bool OnStoreLoad (ParamsReadContext ctx, int version)
 
override void AfterStoreLoad ()
 
void SetPartsAfterStoreLoad ()
 
override void EEHealthLevelChanged (int oldLevel, int newLevel, string zone)
 
override void EEOnAfterLoad ()
 
override void EEInit ()
 
override void EEItemAttached (EntityAI item, string slot_name)
 
override void EEItemDetached (EntityAI item, string slot_name)
 
protected void OnSetSlotLock (int slotId, bool locked, bool was_locked)
 
override bool IgnoreOutOfReachCondition ()
 
void OnPartBuiltServer (notnull Man player, string part_name, int action_id)
 
void OnPartBuiltClient (string part_name, int action_id)
 
void OnPartDismantledServer (notnull Man player, string part_name, int action_id)
 
void OnPartDismantledClient (string part_name, int action_id)
 
void OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)
 
void OnPartDestroyedClient (string part_name, int action_id)
 
void InitBaseState ()
 
void InitVisuals ()
 
void UpdateVisuals ()
 
void UpdateAttachmentVisuals (string slot_name, bool is_locked)
 
void UpdatePhysics ()
 
void UpdateAttachmentPhysics (string slot_name, bool is_locked)
 
protected void UpdateNavmesh ()
 
override bool CanUseConstruction ()
 
override bool CanUseConstructionBuild ()
 
protected bool IsAttachmentSlotLocked (EntityAI attachment)
 
protected bool IsAttachmentSlotLocked (string slot_name)
 
void GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots)
 
bool CheckSlotVerticalDistance (int slot_id, PlayerBase player)
 
protected bool CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player)
 
protected bool CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player)
 
void ConstructionInit ()
 
Construction GetConstruction ()
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
bool HasAttachmentsBesidesBase ()
 
override bool ShowZonesHealth ()
 
override bool CanPutInCargo (EntityAI parent)
 
override bool CanRemoveFromCargo (EntityAI parent)
 
override bool CanPutIntoHands (EntityAI parent)
 
override bool IsFacingPlayer (PlayerBase player, string selection)
 
override bool IsPlayerInside (PlayerBase player, string selection)
 
bool MustBeBuiltFromOutside ()
 Some buildings can only be built from outside. More...
 
bool IsFacingCamera (string selection)
 
bool PerformRoofCheckForBase (string partName, PlayerBase player, out bool result)
 
bool HasProperDistance (string selection, PlayerBase player)
 
bool CanFoldBaseBuildingObject ()
 
ItemBase FoldBaseBuildingObject ()
 
void CreateAreaDamage (string slot_name, float rotation_angle=0)
 
void CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation)
 
void DestroyAreaDamage (string slot_name)
 
override bool IsIgnoredByConstruction ()
 
protected void SoundBuildStart (string part_name)
 
protected void SoundDismantleStart (string part_name)
 
protected void SoundDestroyStart (string part_name)
 
protected string GetBuildSoundByMaterial (string part_name)
 
protected string GetDismantleSoundByMaterial (string part_name)
 
void CheckForHybridAttachments (EntityAI item, string slot_name)
 
override int GetDamageSystemVersionChange ()
 
override void SetActions ()
 
protected void DebugCustomState ()
 
array< stringOnDebugSpawnBuildExcludes ()
 Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare. More...
 
override void OnDebugSpawn ()
 
void FullyBuild ()
 
void bsbDebugSpam (string s)
 

Variables

const string ANIMATION_DEPLOYED = "Deployed"
 
float m_ConstructionKitHealth
 
ref Construction m_Construction
 
bool m_HasBase
 
int m_SyncParts01
 
int m_SyncParts02
 
int m_SyncParts03
 
int m_InteractedPartId
 
int m_PerformedActionId
 
const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"
 
const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"
 
const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"
 
const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"
 
const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"
 
const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"
 
const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"
 
const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"
 
const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"
 
const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"
 
protected EffectSound m_Sound
 
ref map< string, ref AreaDamageManagerm_DamageTriggers
 
ref array< stringm_HybridAttachments
 
ref array< stringm_Mountables
 

Function Documentation

◆ AfterStoreLoad()

override void bsbDebugPrint::AfterStoreLoad ( )

Definition at line 440 of file basebuildingbase.c.

◆ BaseBuildingBase()

void bsbDebugPrint::BaseBuildingBase ( )

Definition at line 37 of file basebuildingbase.c.

◆ bsbDebugPrint()

class BaseBuildingBase extends ItemBase bsbDebugPrint ( string  s)

Definition at line 1224 of file basebuildingbase.c.

◆ bsbDebugSpam()

void bsbDebugSpam ( string  s)

Definition at line 1232 of file basebuildingbase.c.

◆ CalcDamageAreaRotation()

void bsbDebugPrint::CalcDamageAreaRotation ( float  angle_deg,
out vector  center,
out vector  orientation 
)

Definition at line 1041 of file basebuildingbase.c.

◆ CanFoldBaseBuildingObject()

bool bsbDebugPrint::CanFoldBaseBuildingObject ( )

Definition at line 975 of file basebuildingbase.c.

◆ CanObstruct()

override bool bsbDebugPrint::CanObstruct ( )

Definition at line 82 of file basebuildingbase.c.

◆ CanPutInCargo()

override bool bsbDebugPrint::CanPutInCargo ( EntityAI  parent)

Definition at line 922 of file basebuildingbase.c.

◆ CanPutIntoHands()

override bool bsbDebugPrint::CanPutIntoHands ( EntityAI  parent)

Definition at line 933 of file basebuildingbase.c.

◆ CanReceiveAttachment()

override bool bsbDebugPrint::CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)

Definition at line 895 of file basebuildingbase.c.

◆ CanRemoveFromCargo()

override bool bsbDebugPrint::CanRemoveFromCargo ( EntityAI  parent)

Definition at line 927 of file basebuildingbase.c.

◆ CanUseConstruction()

override bool bsbDebugPrint::CanUseConstruction ( )

Definition at line 824 of file basebuildingbase.c.

◆ CanUseConstructionBuild()

override bool bsbDebugPrint::CanUseConstructionBuild ( )

Definition at line 829 of file basebuildingbase.c.

◆ CheckForHybridAttachments()

void bsbDebugPrint::CheckForHybridAttachments ( EntityAI  item,
string  slot_name 
)

Definition at line 1134 of file basebuildingbase.c.

◆ CheckLevelVerticalDistance()

protected bool bsbDebugPrint::CheckLevelVerticalDistance ( float  max_dist,
string  selection,
PlayerBase  player 
)

Definition at line 872 of file basebuildingbase.c.

◆ CheckMemoryPointVerticalDistance()

protected bool bsbDebugPrint::CheckMemoryPointVerticalDistance ( float  max_dist,
string  selection,
PlayerBase  player 
)

Definition at line 867 of file basebuildingbase.c.

◆ CheckSlotVerticalDistance()

bool bsbDebugPrint::CheckSlotVerticalDistance ( int  slot_id,
PlayerBase  player 
)

Definition at line 862 of file basebuildingbase.c.

◆ ConstructionInit()

void bsbDebugPrint::ConstructionInit ( )

Definition at line 878 of file basebuildingbase.c.

◆ CreateAreaDamage()

void bsbDebugPrint::CreateAreaDamage ( string  slot_name,
float  rotation_angle = 0 
)

Definition at line 994 of file basebuildingbase.c.

◆ CreateConstructionKit()

ItemBase bsbDebugPrint::CreateConstructionKit ( )

Definition at line 350 of file basebuildingbase.c.

◆ CreateConstructionKitInHands()

void bsbDebugPrint::CreateConstructionKitInHands ( notnull PlayerBase  player)

Definition at line 361 of file basebuildingbase.c.

◆ DebugCustomState()

protected void bsbDebugPrint::DebugCustomState ( )

Definition at line 1165 of file basebuildingbase.c.

◆ DestroyAreaDamage()

void bsbDebugPrint::DestroyAreaDamage ( string  slot_name)

Definition at line 1061 of file basebuildingbase.c.

◆ DestroyConstruction()

void bsbDebugPrint::DestroyConstruction ( )

Definition at line 387 of file basebuildingbase.c.

◆ DestroyConstructionKit()

void bsbDebugPrint::DestroyConstructionKit ( ItemBase  construction_kit)

Definition at line 380 of file basebuildingbase.c.

◆ EEDelete()

override void bsbDebugPrint::EEDelete ( EntityAI  parent)

Definition at line 66 of file basebuildingbase.c.

◆ EEHealthLevelChanged()

override void bsbDebugPrint::EEHealthLevelChanged ( int  oldLevel,
int  newLevel,
string  zone 
)

Definition at line 463 of file basebuildingbase.c.

◆ EEInit()

override void bsbDebugPrint::EEInit ( )

Definition at line 507 of file basebuildingbase.c.

◆ EEItemAttached()

override void bsbDebugPrint::EEItemAttached ( EntityAI  item,
string  slot_name 
)

Definition at line 520 of file basebuildingbase.c.

◆ EEItemDetached()

override void bsbDebugPrint::EEItemDetached ( EntityAI  item,
string  slot_name 
)

Definition at line 529 of file basebuildingbase.c.

◆ EEOnAfterLoad()

override void bsbDebugPrint::EEOnAfterLoad ( )

Definition at line 497 of file basebuildingbase.c.

◆ FoldBaseBuildingObject()

ItemBase bsbDebugPrint::FoldBaseBuildingObject ( )

Definition at line 985 of file basebuildingbase.c.

◆ FullyBuild()

void bsbDebugPrint::FullyBuild ( )

Definition at line 1180 of file basebuildingbase.c.

◆ GetAttachmentSlots()

void bsbDebugPrint::GetAttachmentSlots ( EntityAI  entity,
out array< string attachment_slots 
)

Definition at line 853 of file basebuildingbase.c.

◆ GetBuildSoundByMaterial()

protected string bsbDebugPrint::GetBuildSoundByMaterial ( string  part_name)

Definition at line 1101 of file basebuildingbase.c.

◆ GetConstruction()

Construction bsbDebugPrint::GetConstruction ( )

Definition at line 888 of file basebuildingbase.c.

◆ GetConstructionKitType()

protected string bsbDebugPrint::GetConstructionKitType ( )

Definition at line 375 of file basebuildingbase.c.

◆ GetConstructionPartById()

protected ConstructionPart bsbDebugPrint::GetConstructionPartById ( int  id)

Definition at line 308 of file basebuildingbase.c.

◆ GetDamageSystemVersionChange()

override int GetDamageSystemVersionChange ( )

Definition at line 1146 of file basebuildingbase.c.

◆ GetDismantleSoundByMaterial()

protected string bsbDebugPrint::GetDismantleSoundByMaterial ( string  part_name)

Definition at line 1117 of file basebuildingbase.c.

◆ GetHideIconMask()

override int bsbDebugPrint::GetHideIconMask ( )

Definition at line 87 of file basebuildingbase.c.

◆ GetInvulnerabilityTypeString()

override string bsbDebugPrint::GetInvulnerabilityTypeString ( )

Definition at line 77 of file basebuildingbase.c.

◆ GetKitSpawnPosition()

protected vector bsbDebugPrint::GetKitSpawnPosition ( )

Definition at line 370 of file basebuildingbase.c.

◆ HasAttachmentsBesidesBase()

bool bsbDebugPrint::HasAttachmentsBesidesBase ( )

Definition at line 900 of file basebuildingbase.c.

◆ HasBase()

bool bsbDebugPrint::HasBase ( )

Definition at line 329 of file basebuildingbase.c.

◆ HasProperDistance()

bool bsbDebugPrint::HasProperDistance ( string  selection,
PlayerBase  player 
)

Definition at line 969 of file basebuildingbase.c.

◆ IgnoreOutOfReachCondition()

override bool bsbDebugPrint::IgnoreOutOfReachCondition ( )

Definition at line 547 of file basebuildingbase.c.

◆ InitBaseState()

void bsbDebugPrint::InitBaseState ( )

Definition at line 674 of file basebuildingbase.c.

◆ InitVisuals()

void bsbDebugPrint::InitVisuals ( )

Definition at line 683 of file basebuildingbase.c.

◆ IsAttachmentSlotLocked() [1/2]

protected bool bsbDebugPrint::IsAttachmentSlotLocked ( EntityAI  attachment)

Definition at line 834 of file basebuildingbase.c.

◆ IsAttachmentSlotLocked() [2/2]

protected bool bsbDebugPrint::IsAttachmentSlotLocked ( string  slot_name)

Definition at line 847 of file basebuildingbase.c.

◆ IsDeployable()

override bool bsbDebugPrint::IsDeployable ( )

Definition at line 339 of file basebuildingbase.c.

◆ IsFacingCamera()

bool bsbDebugPrint::IsFacingCamera ( string  selection)

Definition at line 957 of file basebuildingbase.c.

◆ IsFacingPlayer()

override bool bsbDebugPrint::IsFacingPlayer ( PlayerBase  player,
string  selection 
)

Definition at line 940 of file basebuildingbase.c.

◆ IsIgnoredByConstruction()

override bool bsbDebugPrint::IsIgnoredByConstruction ( )

Definition at line 1078 of file basebuildingbase.c.

◆ IsOpened()

bool bsbDebugPrint::IsOpened ( )

Definition at line 344 of file basebuildingbase.c.

◆ IsPartBuildInSyncData()

bool bsbDebugPrint::IsPartBuildInSyncData ( int  part_id)

Definition at line 180 of file basebuildingbase.c.

◆ IsPlayerInside()

override bool bsbDebugPrint::IsPlayerInside ( PlayerBase  player,
string  selection 
)

Definition at line 945 of file basebuildingbase.c.

◆ MustBeBuiltFromOutside()

bool bsbDebugPrint::MustBeBuiltFromOutside ( )

Some buildings can only be built from outside.

Definition at line 951 of file basebuildingbase.c.

◆ OnDebugSpawn()

override void bsbDebugPrint::OnDebugSpawn ( )

Definition at line 1175 of file basebuildingbase.c.

◆ OnDebugSpawnBuildExcludes()

array<string> bsbDebugPrint::OnDebugSpawnBuildExcludes ( )

Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.

Definition at line 1170 of file basebuildingbase.c.

◆ OnPartBuiltClient()

void bsbDebugPrint::OnPartBuiltClient ( string  part_name,
int  action_id 
)

Definition at line 587 of file basebuildingbase.c.

◆ OnPartBuiltServer()

void bsbDebugPrint::OnPartBuiltServer ( notnull Man  player,
string  part_name,
int  action_id 
)

Definition at line 554 of file basebuildingbase.c.

◆ OnPartDestroyedClient()

void bsbDebugPrint::OnPartDestroyedClient ( string  part_name,
int  action_id 
)

Definition at line 667 of file basebuildingbase.c.

◆ OnPartDestroyedServer()

void bsbDebugPrint::OnPartDestroyedServer ( Man  player,
string  part_name,
int  action_id,
bool  destroyed_by_connected_part = false 
)

Definition at line 634 of file basebuildingbase.c.

◆ OnPartDismantledClient()

void bsbDebugPrint::OnPartDismantledClient ( string  part_name,
int  action_id 
)

Definition at line 627 of file basebuildingbase.c.

◆ OnPartDismantledServer()

void bsbDebugPrint::OnPartDismantledServer ( notnull Man  player,
string  part_name,
int  action_id 
)

Definition at line 594 of file basebuildingbase.c.

◆ OnSetSlotLock()

protected void bsbDebugPrint::OnSetSlotLock ( int  slotId,
bool  locked,
bool  was_locked 
)

Definition at line 537 of file basebuildingbase.c.

◆ OnStoreLoad()

override bool bsbDebugPrint::OnStoreLoad ( ParamsReadContext  ctx,
int  version 
)

Definition at line 406 of file basebuildingbase.c.

◆ OnStoreSave()

override void bsbDebugPrint::OnStoreSave ( ParamsWriteContext  ctx)

Definition at line 394 of file basebuildingbase.c.

◆ OnSynchronizedClient()

protected void bsbDebugPrint::OnSynchronizedClient ( )

Definition at line 109 of file basebuildingbase.c.

◆ OnVariablesSynchronized()

override void bsbDebugPrint::OnVariablesSynchronized ( )

Definition at line 101 of file basebuildingbase.c.

◆ PerformRoofCheckForBase()

bool bsbDebugPrint::PerformRoofCheckForBase ( string  partName,
PlayerBase  player,
out bool  result 
)

Definition at line 963 of file basebuildingbase.c.

◆ RegisterActionForSync()

protected void bsbDebugPrint::RegisterActionForSync ( int  part_id,
int  action_id 
)

Definition at line 220 of file basebuildingbase.c.

◆ RegisterPartForSync()

void bsbDebugPrint::RegisterPartForSync ( int  part_id)

Definition at line 122 of file basebuildingbase.c.

◆ ResetActionSyncData()

protected void bsbDebugPrint::ResetActionSyncData ( )

Definition at line 226 of file basebuildingbase.c.

◆ SetActionFromSyncData()

protected void bsbDebugPrint::SetActionFromSyncData ( )

Definition at line 233 of file basebuildingbase.c.

◆ SetActions()

override void bsbDebugPrint::SetActions ( )

Definition at line 1151 of file basebuildingbase.c.

◆ SetBaseState()

void bsbDebugPrint::SetBaseState ( bool  has_base)

Definition at line 334 of file basebuildingbase.c.

◆ SetPartFromSyncData()

void bsbDebugPrint::SetPartFromSyncData ( ConstructionPart  part)

Definition at line 250 of file basebuildingbase.c.

◆ SetPartsAfterStoreLoad()

void bsbDebugPrint::SetPartsAfterStoreLoad ( )

Definition at line 450 of file basebuildingbase.c.

◆ SetPartsFromSyncData()

void bsbDebugPrint::SetPartsFromSyncData ( )

Definition at line 292 of file basebuildingbase.c.

◆ ShowZonesHealth()

override bool bsbDebugPrint::ShowZonesHealth ( )

Definition at line 916 of file basebuildingbase.c.

◆ SoundBuildStart()

protected void bsbDebugPrint::SoundBuildStart ( string  part_name)

Definition at line 1086 of file basebuildingbase.c.

◆ SoundDestroyStart()

protected void bsbDebugPrint::SoundDestroyStart ( string  part_name)

Definition at line 1096 of file basebuildingbase.c.

◆ SoundDismantleStart()

protected void bsbDebugPrint::SoundDismantleStart ( string  part_name)

Definition at line 1091 of file basebuildingbase.c.

◆ SynchronizeBaseState()

void bsbDebugPrint::SynchronizeBaseState ( )

Definition at line 93 of file basebuildingbase.c.

◆ UnregisterPartForSync()

void bsbDebugPrint::UnregisterPartForSync ( int  part_id)

Definition at line 151 of file basebuildingbase.c.

◆ UpdateAttachmentPhysics()

void bsbDebugPrint::UpdateAttachmentPhysics ( string  slot_name,
bool  is_locked 
)

Definition at line 788 of file basebuildingbase.c.

◆ UpdateAttachmentVisuals()

void bsbDebugPrint::UpdateAttachmentVisuals ( string  slot_name,
bool  is_locked 
)

Definition at line 718 of file basebuildingbase.c.

◆ UpdateNavmesh()

protected void bsbDebugPrint::UpdateNavmesh ( )

Definition at line 818 of file basebuildingbase.c.

◆ UpdatePhysics()

void bsbDebugPrint::UpdatePhysics ( )

Definition at line 752 of file basebuildingbase.c.

◆ UpdateVisuals()

void bsbDebugPrint::UpdateVisuals ( )

Definition at line 699 of file basebuildingbase.c.

Variable Documentation

◆ ANIMATION_DEPLOYED

const string ANIMATION_DEPLOYED = "Deployed"

Definition at line 2 of file basebuildingbase.c.

◆ m_Construction

ref Construction m_Construction

Definition at line 6 of file basebuildingbase.c.

◆ m_ConstructionKitHealth

float m_ConstructionKitHealth

Definition at line 4 of file basebuildingbase.c.

◆ m_DamageTriggers

ref map<string, ref AreaDamageManager> m_DamageTriggers

Definition at line 32 of file basebuildingbase.c.

◆ m_HasBase

bool m_HasBase

Definition at line 8 of file basebuildingbase.c.

◆ m_HybridAttachments

ref array<string> m_HybridAttachments

Definition at line 33 of file basebuildingbase.c.

◆ m_InteractedPartId

int m_InteractedPartId

Definition at line 13 of file basebuildingbase.c.

◆ m_Mountables

ref array<string> m_Mountables

Definition at line 34 of file basebuildingbase.c.

◆ m_PerformedActionId

int m_PerformedActionId

Definition at line 14 of file basebuildingbase.c.

◆ m_Sound

protected EffectSound m_Sound

Definition at line 30 of file basebuildingbase.c.

◆ m_SyncParts01

int m_SyncParts01

Definition at line 10 of file basebuildingbase.c.

◆ m_SyncParts02

int m_SyncParts02

Definition at line 11 of file basebuildingbase.c.

◆ m_SyncParts03

int m_SyncParts03

Definition at line 12 of file basebuildingbase.c.

◆ SOUND_BUILD_METAL

const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"

Definition at line 21 of file basebuildingbase.c.

◆ SOUND_BUILD_WIRE

const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"

Definition at line 22 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_LOG

const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"

Definition at line 18 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_PLANK

const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"

Definition at line 19 of file basebuildingbase.c.

◆ SOUND_BUILD_WOOD_STAIRS

const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"

Definition at line 20 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_METAL

const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"

Definition at line 27 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WIRE

const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"

Definition at line 28 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_LOG

const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"

Definition at line 24 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_PLANK

const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"

Definition at line 25 of file basebuildingbase.c.

◆ SOUND_DISMANTLE_WOOD_STAIRS

const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"

Definition at line 26 of file basebuildingbase.c.