Dayz  1.11.153731
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KitBase Class Reference

Private Member Functions

override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override void DisassembleKit (ItemBase item)
 
override void DisassembleKit (ItemBase item)
 
override void DisassembleKit (ItemBase item)
 
override void DisassembleKit (ItemBase item)
 
override bool DoPlacingHeightCheck ()
 
override bool DoPlacingHeightCheck ()
 
override bool DoPlacingHeightCheck ()
 
override bool DoPlacingHeightCheck ()
 
override string GetDeployFinishSoundset ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override float HeightCheckOverride ()
 
override float HeightCheckOverride ()
 
override float HeightCheckOverride ()
 
override float HeightCheckOverride ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool PlacementCanBeRotated ()
 

Detailed Description

Definition at line 1 of file FenceKit.c.

Member Function Documentation

◆ CanReceiveAttachment() [1/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

Definition at line 3 of file FenceKit.c.

References GetInventory().

◆ CanReceiveAttachment() [2/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

Definition at line 3 of file WatchtowerKit.c.

References ItemBase::CanReceiveAttachment(), and GetInventory().

◆ CanReceiveAttachment() [3/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

Definition at line 3 of file ShelterKit.c.

References GetInventory().

◆ CanReceiveAttachment() [4/4]

override bool CanReceiveAttachment ( EntityAI  attachment,
int  slotId 
)
inlineprivate

Definition at line 18 of file TotemKit.c.

References GetInventory().

◆ DisassembleKit() [1/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [2/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [3/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DisassembleKit() [4/4]

override void DisassembleKit ( ItemBase  item)
inlineprivate

◆ DoPlacingHeightCheck() [1/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

Definition at line 8 of file TotemKit.c.

◆ DoPlacingHeightCheck() [2/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

Definition at line 34 of file WatchtowerKit.c.

◆ DoPlacingHeightCheck() [3/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

Definition at line 36 of file ShelterKit.c.

◆ DoPlacingHeightCheck() [4/4]

override bool DoPlacingHeightCheck ( )
inlineprivate

Definition at line 38 of file FenceKit.c.

◆ GetDeployFinishSoundset()

override string GetDeployFinishSoundset ( )
inlineprivate

Definition at line 56 of file ShelterKit.c.

◆ GetDeploySoundset()

override string GetDeploySoundset ( )
inlineprivate

Definition at line 46 of file ShelterKit.c.

◆ GetLoopDeploySoundset()

override string GetLoopDeploySoundset ( )
inlineprivate

Definition at line 51 of file ShelterKit.c.

Referenced by ItemBase::PlayDeployLoopSound().

◆ HeightCheckOverride() [1/4]

override float HeightCheckOverride ( )
inlineprivate

Definition at line 13 of file TotemKit.c.

◆ HeightCheckOverride() [2/4]

override float HeightCheckOverride ( )
inlineprivate

Definition at line 39 of file WatchtowerKit.c.

◆ HeightCheckOverride() [3/4]

override float HeightCheckOverride ( )
inlineprivate

Definition at line 41 of file ShelterKit.c.

◆ HeightCheckOverride() [4/4]

override float HeightCheckOverride ( )
inlineprivate

Definition at line 43 of file FenceKit.c.

◆ OnPlacementComplete() [1/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ OnPlacementComplete() [2/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

Definition at line 18 of file ShelterKit.c.

References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().

◆ OnPlacementComplete() [3/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

Definition at line 19 of file FenceKit.c.

References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().

◆ OnPlacementComplete() [4/4]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

Definition at line 34 of file TotemKit.c.

References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().

◆ PlacementCanBeRotated()

override bool PlacementCanBeRotated ( )
inlineprivate

Definition at line 3 of file TotemKit.c.


The documentation for this class was generated from the following files: