Dayz
1.11.153731
Dayz Code Explorer by Zeroy
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Private Member Functions | |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override void | DisassembleKit (ItemBase item) |
override void | DisassembleKit (ItemBase item) |
override void | DisassembleKit (ItemBase item) |
override void | DisassembleKit (ItemBase item) |
override bool | DoPlacingHeightCheck () |
override bool | DoPlacingHeightCheck () |
override bool | DoPlacingHeightCheck () |
override bool | DoPlacingHeightCheck () |
override string | GetDeployFinishSoundset () |
override string | GetDeploySoundset () |
override string | GetLoopDeploySoundset () |
override float | HeightCheckOverride () |
override float | HeightCheckOverride () |
override float | HeightCheckOverride () |
override float | HeightCheckOverride () |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | PlacementCanBeRotated () |
Definition at line 1 of file FenceKit.c.
Definition at line 3 of file FenceKit.c.
References GetInventory().
Definition at line 3 of file WatchtowerKit.c.
References ItemBase::CanReceiveAttachment(), and GetInventory().
Definition at line 3 of file ShelterKit.c.
References GetInventory().
Definition at line 18 of file TotemKit.c.
References GetInventory().
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inlineprivate |
Definition at line 44 of file WatchtowerKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), IsHologram(), and MiscGameplayFunctions::TransferItemProperties().
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Definition at line 48 of file FenceKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), IsHologram(), and MiscGameplayFunctions::TransferItemProperties().
Referenced by ItemBase::EEItemDetached().
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inlineprivate |
Definition at line 52 of file TotemKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), IsHologram(), and MiscGameplayFunctions::TransferItemProperties().
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Definition at line 61 of file ShelterKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), IsHologram(), and MiscGameplayFunctions::TransferItemProperties().
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Definition at line 8 of file TotemKit.c.
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inlineprivate |
Definition at line 34 of file WatchtowerKit.c.
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Definition at line 36 of file ShelterKit.c.
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inlineprivate |
Definition at line 38 of file FenceKit.c.
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Definition at line 56 of file ShelterKit.c.
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Definition at line 46 of file ShelterKit.c.
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Definition at line 51 of file ShelterKit.c.
Referenced by ItemBase::PlayDeployLoopSound().
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Definition at line 13 of file TotemKit.c.
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inlineprivate |
Definition at line 39 of file WatchtowerKit.c.
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inlineprivate |
Definition at line 41 of file ShelterKit.c.
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inlineprivate |
Definition at line 43 of file FenceKit.c.
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Definition at line 16 of file WatchtowerKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().
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inlineprivate |
Definition at line 18 of file ShelterKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().
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inlineprivate |
Definition at line 19 of file FenceKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().
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inlineprivate |
Definition at line 34 of file TotemKit.c.
References ECE_PLACE_ON_SURFACE, GetGame(), HideAllSelections(), and SetIsDeploySound().
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inlineprivate |
Definition at line 3 of file TotemKit.c.