1 class TerritoryFlagKit
extends KitBase
3 override bool PlacementCanBeRotated()
13 override float HeightCheckOverride()
20 if ( !super.CanReceiveAttachment(attachment, slotId) )
36 super.OnPlacementComplete( player, position, orientation );
42 totem.SetPosition( position );
43 totem.SetOrientation( orientation );
52 override void DisassembleKit(
ItemBase item)
57 MiscGameplayFunctions.TransferItemProperties(
this, stick);
59 Rope rope = Rope.Cast(item);
70 SpawnEntityOnGroundPos(
"SledgeHammer",
GetPosition());
74 Nail nails = Nail.Cast(SpawnEntityOnGroundPos(
"Nail",
GetPosition()));
75 nails.SetQuantity(60);
80 for (
int i0 = 0; i0 < 32; i0++)
85 for (
int i1 = 0; i1 < 10; i1++)