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ctobjectfollower.c
Go to the documentation of this file.
1
class
CTObjectFollower
extends
ScriptedWidgetEventHandler
2
{
3
protected
Widget
m_FollowerRoot
;
4
protected
Widget
m_FollowerButton
;
5
6
protected
vector
m_Position
;
7
protected
vector
m_Orientation
;
8
protected
EntityAI
m_FollowedObject
;
9
10
protected
float
m_MaxFade
;
11
protected
float
m_MinFade
;
12
13
protected
CameraToolsMenu
m_Menu
;
14
15
void
~CTObjectFollower
()
16
{
17
DestroyFollowedObject
();
18
delete
m_FollowerRoot
;
19
}
20
21
void
CreateFollowedObject
(
string
type )
22
{
23
m_FollowedObject
=
EntityAI
.Cast(
g_Game
.CreateObject( type,
m_Position
,
true
) );
24
SetPosition
(
m_Position
);
25
SetRotation
(
m_Orientation
);
26
}
27
28
void
DestroyFollowedObject
()
29
{
30
if
(
m_FollowedObject
)
31
{
32
g_Game
.ObjectDelete(
m_FollowedObject
);
33
}
34
}
35
36
void
Update
(
float
timeslice )
37
{
38
UpdatePos
();
39
}
40
41
EntityAI
GetObj
()
42
{
43
return
m_FollowedObject
;
44
}
45
46
void
SetPosition
(
vector
position )
47
{
48
m_Position
= position;
49
if
(
m_FollowedObject
)
50
{
51
m_FollowedObject
.SetPosition( position );
52
m_Position
=
m_FollowedObject
.GetPosition();
53
}
54
UpdatePos
();
55
}
56
57
void
SetRotation
(
vector
dir )
58
{
59
m_Orientation
= dir;
60
PlayerBase
player =
PlayerBase
.Cast(
m_FollowedObject
);
61
if
( player )
62
{
63
player.SetOrientation(
m_Orientation
);
64
}
65
UpdatePos
();
66
}
67
68
vector
GetPosition
()
69
{
70
if
(
m_FollowedObject
&&
m_FollowedObject
.GetPosition() !=
m_Position
)
71
{
72
SetPosition
(
m_FollowedObject
.GetPosition() );
73
}
74
return
m_Position
;
75
}
76
77
vector
GetRotation
()
78
{
79
if
(
m_FollowedObject
)
80
{
81
return
m_FollowedObject
.GetOrientation();
82
}
83
return
"0 0 0"
;
84
}
85
90
void
UpdatePos
()
91
{
92
vector
relativePos;
93
94
relativePos =
g_Game
.GetScreenPosRelative(
GetPosition
() );
95
96
if
( relativePos[0] >= 1 || relativePos[0] == 0 || relativePos[1] >= 1 || relativePos[1] == 0 )
97
{
98
m_FollowerRoot
.Show(
false
);
99
return
;
100
}
101
else
if
( relativePos[2] < 0 )
102
{
103
m_FollowerRoot
.Show(
false
);
104
return
;
105
}
106
else
107
{
108
m_FollowerRoot
.Show(
true
);
109
}
110
111
float
x
,
y
;
112
m_FollowerRoot
.GetSize(
x
,
y
);
113
114
m_FollowerRoot
.SetPos( relativePos[0], relativePos[1] );
115
}
116
117
void
Show
()
118
{
119
m_FollowerRoot
.Show(
true
);
120
}
121
122
void
Hide
()
123
{
124
m_FollowerRoot
.Show(
false
);
125
}
126
127
void
Fade
(
bool
fade )
128
{
129
if
( fade )
130
{
131
m_FollowerRoot
.SetAlpha(
m_MinFade
);
132
}
133
else
134
{
135
m_FollowerRoot
.SetAlpha(
m_MaxFade
);
136
}
137
}
138
139
override
bool
OnClick
(
Widget
w,
int
x
,
int
y
,
int
button )
140
{
141
return
false
;
142
}
143
144
override
bool
OnDoubleClick
(
Widget
w,
int
x
,
int
y
,
int
button )
145
{
146
return
false
;
147
}
148
149
override
bool
OnMouseButtonDown
(
Widget
w,
int
x
,
int
y
,
int
button )
150
{
151
if
( w ==
m_FollowerButton
&& button ==
MouseState
.LEFT )
152
{
153
if
(
m_Menu
)
154
{
155
m_Menu
.SelectActor(
CTActor
.Cast(
this
) );
156
}
157
return
true
;
158
}
159
return
false
;
160
}
161
162
override
bool
OnMouseButtonUp
(
Widget
w,
int
x
,
int
y
,
int
button )
163
{
164
if
( w ==
m_FollowerButton
&& button ==
MouseState
.LEFT )
165
{
166
if
(
m_Menu
)
167
{
168
m_Menu
.SelectActor( null );
169
}
170
return
true
;
171
}
172
return
false
;
173
}
174
}
CTObjectFollower
Definition
ctactor.c:2
CTObjectFollower::CTActor
void CTActor(int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
Definition
ctactor.c:13
EntityAI
Definition
inventoryitem.c:2
PlayerBase
Definition
playerbaseclient.c:2
ScriptedWidgetEventHandler
map: item x vector(index, width, height)
Definition
enwidgets.c:657
ScriptedWidgetEventHandler::CreateFollowedObject
void CreateFollowedObject(string type)
Definition
ctobjectfollower.c:21
ScriptedWidgetEventHandler::Hide
void Hide()
Definition
ctobjectfollower.c:122
ScriptedWidgetEventHandler::SetRotation
void SetRotation(vector dir)
Definition
ctobjectfollower.c:57
ScriptedWidgetEventHandler::OnDoubleClick
override bool OnDoubleClick(Widget w, int x, int y, int button)
Definition
ctobjectfollower.c:144
ScriptedWidgetEventHandler::Update
void Update(float timeslice)
Definition
ctobjectfollower.c:36
ScriptedWidgetEventHandler::~CTObjectFollower
void ~CTObjectFollower()
Definition
ctobjectfollower.c:15
ScriptedWidgetEventHandler::UpdatePos
void UpdatePos()
Function updating the position of the tracker widget.
Definition
ctobjectfollower.c:90
ScriptedWidgetEventHandler::GetObj
EntityAI GetObj()
Definition
ctobjectfollower.c:41
ScriptedWidgetEventHandler::GetPosition
vector GetPosition()
Definition
ctobjectfollower.c:68
ScriptedWidgetEventHandler::m_MaxFade
float m_MaxFade
Definition
ctobjectfollower.c:10
ScriptedWidgetEventHandler::m_Menu
CameraToolsMenu m_Menu
Definition
ctevent.c:8
ScriptedWidgetEventHandler::m_Position
vector m_Position
Definition
ctkeyframe.c:7
ScriptedWidgetEventHandler::m_MinFade
float m_MinFade
Definition
ctobjectfollower.c:11
ScriptedWidgetEventHandler::SetPosition
void SetPosition(vector position)
Definition
ctobjectfollower.c:46
ScriptedWidgetEventHandler::GetRotation
vector GetRotation()
Definition
ctobjectfollower.c:77
ScriptedWidgetEventHandler::DestroyFollowedObject
void DestroyFollowedObject()
Definition
ctobjectfollower.c:28
ScriptedWidgetEventHandler::m_Orientation
vector m_Orientation
Definition
ctkeyframe.c:8
ScriptedWidgetEventHandler::Show
void Show()
Definition
ctobjectfollower.c:117
ScriptedWidgetEventHandler::OnMouseButtonDown
override bool OnMouseButtonDown(Widget w, int x, int y, int button)
Definition
ctobjectfollower.c:149
ScriptedWidgetEventHandler::m_FollowerButton
Widget m_FollowerButton
Definition
ctobjectfollower.c:4
ScriptedWidgetEventHandler::Fade
void Fade(bool fade)
Definition
ctobjectfollower.c:127
ScriptedWidgetEventHandler::m_FollowerRoot
Widget m_FollowerRoot
Definition
ctobjectfollower.c:3
ScriptedWidgetEventHandler::OnClick
override bool OnClick(Widget w, int x, int y, int button)
Definition
ctobjectfollower.c:139
ScriptedWidgetEventHandler::OnMouseButtonUp
override bool OnMouseButtonUp(Widget w, int x, int y, int button)
Definition
ctobjectfollower.c:162
ScriptedWidgetEventHandler::m_FollowedObject
EntityAI m_FollowedObject
Definition
ctobjectfollower.c:8
Widget
Definition
enwidgets.c:190
vector
Definition
enconvert.c:119
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
SetPosition
proto native void SetPosition(vector position)
Set the world position of the Effect.
Definition
effect.c:463
MouseState
MouseState
Definition
ensystem.c:311
GetPosition
vector GetPosition()
Get the world position of the Effect.
Definition
effect.c:473
SetRotation
proto native void SetRotation(float roll, float pitch, float yaw, bool immedUpdate=true)
x
Icon x
y
Icon y
Games
Dayz
scripts
5_mission
gui
cameratools
ctobjectfollower.c
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