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animalbase.c
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1
class
AnimalBase
extends
DayZAnimal
2
{
3
protected
ref
ArrowManagerBase
m_ArrowManager
;
4
5
void
AnimalBase
()
6
{
7
m_ArrowManager
=
new
ArrowManagerBase
(
this
);
8
CacheSkinningBloodInfectionChance(
eAgents
.SALMONELLA);
9
}
10
11
override
ArrowManagerBase
GetArrowManager
()
12
{
13
return
m_ArrowManager
;
14
}
15
16
override
bool
IsRefresherSignalingViable
()
17
{
18
return
false
;
19
}
20
21
override
bool
IsSelfAdjustingTemperature
()
22
{
23
return
IsAlive();
24
}
25
26
override
void
DeathUpdate
()
27
{
28
EntityAI
dead_entity =
EntityAI
.Cast(
g_Game
.CreateObjectEx(
GetDeadItemName
(),
GetPosition
(),
ECE_OBJECT_SWAP
,
RF_ORIGINAL
) );
29
dead_entity.SetOrientation(
GetOrientation
());
30
MiscGameplayFunctions.TransferItemProperties(
this
,dead_entity,
true
,
true
,
true
,
true
);
31
if
(!
KeepHealthOnReplace
())
32
dead_entity.SetHealthMax(
""
,
"Health"
);
33
34
DeleteSafe();
35
}
36
}
37
38
class
Animal_BosTaurus
extends
AnimalBase
39
{
40
override
void
RegisterHitComponentsForAI
()
41
{
42
m_DefaultHitComponent
=
"Zone_Chest"
;
43
m_DefaultHitPositionComponent
=
"Pelvis"
;
44
45
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 5);
46
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Belly"
, 25);
47
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
48
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
49
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
50
}
51
52
override
string
CaptureSound
()
53
{
54
return
"CattleBellow_SoundSet"
;
55
}
56
57
override
string
ReleaseSound
()
58
{
59
return
"CattleMooA_SoundSet"
;
60
}
61
}
62
class
Animal_BosTaurusF
extends
Animal_BosTaurus
{}
63
64
class
Animal_CanisLupus
extends
AnimalBase
65
{
66
override
void
RegisterHitComponentsForAI
()
67
{
68
m_DefaultHitComponent
=
"Zone_Chest"
;
69
m_DefaultHitPositionComponent
=
"Pelvis"
;
70
71
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 2);
72
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
73
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
74
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs_Back"
, 75);
75
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs_Front"
, 70);
76
}
77
78
override
bool
IsDanger
()
79
{
80
return
true
;
81
}
82
83
override
string
CaptureSound
()
84
{
85
return
"WolfWhimper_SoundSet"
;
86
}
87
88
override
string
ReleaseSound
()
89
{
90
return
"WolfBark_SoundSet"
;
91
}
92
}
93
94
class
Animal_CapraHircus
extends
AnimalBase
95
{
96
override
void
RegisterHitComponentsForAI
()
97
{
98
m_DefaultHitComponent
=
"Zone_Chest"
;
99
m_DefaultHitPositionComponent
=
"Pelvis"
;
100
101
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 4);
102
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
103
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
104
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
105
}
106
107
override
string
CaptureSound
()
108
{
109
return
"GoatBleat_B_SoundSet"
;
110
}
111
112
override
string
ReleaseSound
()
113
{
114
return
"GoatBleat_A_SoundSet"
;
115
}
116
117
}
118
class
Animal_CapraHircusF
extends
Animal_CapraHircus {}
119
class
Animal_CapraHircus_Spooky
extends
Animal_CapraHircus
120
{
121
override
string
GetDestructionBehaviour
()
122
{
123
return
"DestructionEffectSpookyGoat"
;
124
}
125
126
override
bool
IsDestructionBehaviour
()
127
{
128
return
true
;
129
}
130
131
#ifndef SERVER
132
protected
GoatLight
m_EyeLight
;
133
134
override
void
EEInit
()
135
{
136
if
(!IsDamageDestroyed())
//walking up to or connecting to already dead zombies check
137
m_EyeLight
= GoatLight.Cast(
ScriptedLightBase
.CreateLightAtObjMemoryPoint(GoatLight,
this
,
"GoatLight"
));
138
}
139
140
void
~Animal_CapraHircus_Spooky
()
141
{
142
if
(
m_EyeLight
)
143
m_EyeLight
.Destroy();
144
}
145
override
void
OnDamageDestroyed
(
int
oldLevel)
146
{
147
if
(
m_EyeLight
)
148
m_EyeLight
.FadeOut(15);
149
150
}
151
#endif
152
153
override
bool
ResistContaminatedEffect
()
154
{
155
return
true
;
156
}
157
}
158
159
class
Animal_CapreolusCapreolus
extends
AnimalBase
160
{
161
override
void
RegisterHitComponentsForAI
()
162
{
163
m_DefaultHitComponent
=
"Zone_Chest"
;
164
m_DefaultHitPositionComponent
=
"Pelvis"
;
165
166
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 4);
167
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
168
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
169
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
170
}
171
172
override
string
CaptureSound
()
173
{
174
return
"HareSquawk_SoundSet"
;
175
}
176
177
override
string
ReleaseSound
()
178
{
179
return
"HareChirp_SoundSet"
;
180
}
181
}
182
class
Animal_CapreolusCapreolusF
extends
Animal_CapreolusCapreolus {}
183
184
class
Animal_CervusElaphus
extends
AnimalBase
185
{
186
override
void
RegisterHitComponentsForAI
()
187
{
188
m_DefaultHitComponent
=
"Zone_Chest"
;
189
m_DefaultHitPositionComponent
=
"Pelvis"
;
190
191
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Head"
, 2);
192
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
193
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
194
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
195
}
196
197
override
string
CaptureSound
()
198
{
199
return
"DeerBleat_SoundSet"
;
200
}
201
202
override
string
ReleaseSound
()
203
{
204
return
"DeerRoar_SoundSet"
;
205
}
206
}
207
class
Animal_CervusElaphusF
extends
Animal_CervusElaphus
{}
208
209
class
Animal_RangiferTarandus
extends
AnimalBase
210
{
211
override
void
RegisterHitComponentsForAI
()
212
{
213
m_DefaultHitComponent
=
"Zone_Chest"
;
214
m_DefaultHitPositionComponent
=
"Pelvis"
;
215
216
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 2);
217
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
218
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
219
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
220
}
221
222
override
string
CaptureSound
()
223
{
224
return
"DeerBleat_SoundSet"
;
225
}
226
227
override
string
ReleaseSound
()
228
{
229
return
"DeerRoar_SoundSet"
;
230
}
231
}
232
class
Animal_RangiferTarandusF
extends
Animal_RangiferTarandus
{}
233
class
Animal_RangiferTarandus_Xmas
extends
Animal_RangiferTarandus
{}
234
235
class
Animal_GallusGallusDomesticus
extends
AnimalBase
236
{
237
override
void
RegisterHitComponentsForAI
()
238
{
239
m_DefaultHitComponent
=
"Spine"
;
240
m_DefaultHitPositionComponent
=
"Spine"
;
241
242
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Head"
, 1);
243
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Head"
, 5);
244
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Head"
, 20);
245
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"LArm1"
, 33);
246
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"RArm1"
, 33);
247
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Spine"
, 70);
248
}
249
250
override
string
CaptureSound
()
251
{
252
return
"HenScream_SoundSet"
;
253
}
254
255
override
string
ReleaseSound
()
256
{
257
return
"HenCluck_X_SoundSet"
;
258
}
259
260
override
bool
ReplaceOnDeath
()
261
{
262
return
true
;
263
}
264
265
override
bool
CanBeSkinned
()
266
{
267
return
false
;
268
}
269
270
override
string
GetDeadItemName
()
271
{
272
return
"DeadRooster"
;
273
}
274
275
override
bool
KeepHealthOnReplace
()
276
{
277
return
false
;
278
}
279
}
280
281
class
Animal_GallusGallusDomesticusF
extends
Animal_GallusGallusDomesticus
282
{
283
override
string
GetDeadItemName
()
284
{
285
return
"DeadChicken_Brown"
;
286
}
287
}
288
289
class
Animal_GallusGallusDomesticusF_Brown
extends
Animal_GallusGallusDomesticusF
290
{
291
override
string
GetDeadItemName
()
292
{
293
return
"DeadChicken_Brown"
;
294
}
295
}
296
297
class
Animal_GallusGallusDomesticusF_Spotted
extends
Animal_GallusGallusDomesticusF
298
{
299
override
string
GetDeadItemName
()
300
{
301
return
"DeadChicken_Spotted"
;
302
}
303
}
304
305
class
Animal_GallusGallusDomesticusF_White
extends
Animal_GallusGallusDomesticusF
306
{
307
override
string
GetDeadItemName
()
308
{
309
return
"DeadChicken_White"
;
310
}
311
}
312
313
314
class
Animal_OvisAries
extends
AnimalBase
315
{
316
override
void
RegisterHitComponentsForAI
()
317
{
318
m_DefaultHitComponent
=
"Zone_Chest"
;
319
m_DefaultHitPositionComponent
=
"Pelvis"
;
320
321
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 4);
322
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 15);
323
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 55);
324
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
325
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
326
}
327
328
override
string
CaptureSound
()
329
{
330
return
"SheepBleat_E_SoundSet"
;
331
}
332
333
override
string
ReleaseSound
()
334
{
335
return
"SheepBleat_G_SoundSet"
;
336
}
337
}
338
class
Animal_OvisAriesF
extends
Animal_OvisAries {}
339
340
class
Animal_SusDomesticus
extends
AnimalBase
341
{
342
override
void
RegisterHitComponentsForAI
()
343
{
344
m_DefaultHitComponent
=
"Zone_Spine"
;
345
m_DefaultHitPositionComponent
=
"Spine1"
;
346
347
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Head"
, 5);
348
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Belly"
, 25);
349
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
350
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Chest"
, 50);
351
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
352
}
353
354
override
string
CaptureSound
()
355
{
356
return
"HogSqueal_SoundSet"
;
357
}
358
359
override
string
ReleaseSound
()
360
{
361
return
"HogGrunt_G_SoundSet"
;
362
}
363
}
364
365
class
Animal_SusScrofa
extends
AnimalBase
366
{
367
override
void
RegisterHitComponentsForAI
()
368
{
369
m_DefaultHitComponent
=
"Zone_Spine"
;
370
m_DefaultHitPositionComponent
=
"Pelvis"
;
371
372
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Head"
, 3);
373
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Neck"
, 55);
374
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Belly"
, 15);
375
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
376
}
377
378
override
string
CaptureSound
()
379
{
380
return
"HogSqueal_SoundSet"
;
381
}
382
383
override
string
ReleaseSound
()
384
{
385
return
"HogGrunt_G_SoundSet"
;
386
}
387
}
388
389
class
Animal_UrsusArctos
extends
AnimalBase
390
{
391
override
void
RegisterHitComponentsForAI
()
392
{
393
m_DefaultHitComponent
=
"Zone_Head"
;
394
m_DefaultHitPositionComponent
=
"Pelvis"
;
395
396
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Head"
, 25);
397
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Belly"
, 50);
398
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Neck"
, 65);
399
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Zone_Legs"
, 70);
400
}
401
402
override
bool
IsDanger
()
403
{
404
return
true
;
405
}
406
407
override
string
CaptureSound
()
408
{
409
return
"BearSnarl_SoundSet"
;
410
}
411
412
override
string
ReleaseSound
()
413
{
414
return
"BearRoarShort_SoundSet"
;
415
}
416
}
417
418
class
Animal_LepusEuropaeus
extends
AnimalBase
419
{
420
override
void
RegisterHitComponentsForAI
()
421
{
422
m_DefaultHitComponent
=
"Spine"
;
423
m_DefaultHitPositionComponent
=
"Spine"
;
424
425
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Head"
, 20);
426
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"LFLeg2"
, 5);
427
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"RFLeg2"
, 5);
428
DayZAIHitComponentHelpers
.
RegisterHitComponent
(
m_HitComponentsForAI
,
"Chest"
, 70);
429
}
430
431
override
string
CaptureSound
()
432
{
433
return
"HenScream_SoundSet"
;
434
}
435
436
override
string
ReleaseSound
()
437
{
438
return
"HenCluck_X_SoundSet"
;
439
}
440
441
override
bool
ReplaceOnDeath
()
442
{
443
return
true
;
444
}
445
446
override
bool
CanBeSkinned
()
447
{
448
return
false
;
449
}
450
451
override
string
GetDeadItemName
()
452
{
453
return
"DeadRabbit"
;
454
}
455
456
override
bool
KeepHealthOnReplace
()
457
{
458
return
false
;
459
}
460
}
461
462
class
Animal_VulpesVulpes
extends
AnimalBase
463
{
464
override
void
RegisterHitComponentsForAI
()
465
{
466
m_DefaultHitComponent
=
"Spine"
;
467
m_DefaultHitPositionComponent
=
"Spine"
;
468
469
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Head"
, 20);
470
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"LFLeg2"
, 5);
471
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"RFLeg2"
, 5);
472
DayZAIHitComponentHelpers.RegisterHitComponent(
m_HitComponentsForAI
,
"Chest"
, 70);
473
}
474
475
override
string
CaptureSound
()
476
{
477
return
"HenScream_SoundSet"
;
478
}
479
480
override
string
ReleaseSound
()
481
{
482
return
"HenCluck_X_SoundSet"
;
483
}
484
485
override
bool
ReplaceOnDeath
()
486
{
487
return
true
;
488
}
489
490
override
bool
CanBeSkinned
()
491
{
492
return
false
;
493
}
494
495
override
string
GetDeadItemName
()
496
{
497
return
"DeadFox"
;
498
}
499
500
override
bool
KeepHealthOnReplace
()
501
{
502
return
false
;
503
}
504
}
m_EyeLight
GoatLight m_EyeLight
Definition
animalbase.c:132
IsDestructionBehaviour
override bool IsDestructionBehaviour()
Definition
animalbase.c:126
~Animal_CapraHircus_Spooky
void ~Animal_CapraHircus_Spooky()
Definition
animalbase.c:140
ReplaceOnDeath
override bool ReplaceOnDeath()
Definition
animalbase.c:260
ReleaseSound
override string ReleaseSound()
Definition
animalbase.c:57
GetDeadItemName
override string GetDeadItemName()
Definition
animalbase.c:270
CaptureSound
override string CaptureSound()
Definition
animalbase.c:52
ResistContaminatedEffect
override bool ResistContaminatedEffect()
Definition
animalbase.c:153
IsDanger
override bool IsDanger()
Definition
animalbase.c:78
GetDestructionBehaviour
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
Definition
animalbase.c:121
CanBeSkinned
override bool CanBeSkinned()
Definition
animalbase.c:265
OnDamageDestroyed
override void OnDamageDestroyed(int oldLevel)
Definition
animalbase.c:145
RegisterHitComponentsForAI
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
Definition
animalbase.c:40
KeepHealthOnReplace
override bool KeepHealthOnReplace()
Definition
animalbase.c:275
GetOrientation
vector GetOrientation()
Definition
areadamagemanager.c:306
ECE_OBJECT_SWAP
const int ECE_OBJECT_SWAP
Definition
centraleconomy.c:38
RF_ORIGINAL
const int RF_ORIGINAL
Definition
centraleconomy.c:63
Animal_BosTaurus
Definition
animalbase.c:62
Animal_CervusElaphus
Definition
animalbase.c:207
Animal_GallusGallusDomesticusF
Definition
animalbase.c:298
Animal_GallusGallusDomesticusF::GetDeadItemName
override string GetDeadItemName()
Definition
animalbase.c:299
Animal_GallusGallusDomesticus
Definition
animalbase.c:282
Animal_GallusGallusDomesticus::GetDeadItemName
override string GetDeadItemName()
Definition
animalbase.c:283
Animal_RangiferTarandus
Definition
animalbase.c:232
AnimalBase
Definition
animalbase.c:95
AnimalBase::RegisterHitComponentsForAI
override void RegisterHitComponentsForAI()
Definition
animalbase.c:96
AnimalBase::ReplaceOnDeath
override bool ReplaceOnDeath()
Definition
animalbase.c:441
AnimalBase::ReleaseSound
override string ReleaseSound()
Definition
animalbase.c:112
AnimalBase::GetDeadItemName
override string GetDeadItemName()
Definition
animalbase.c:451
AnimalBase::CaptureSound
override string CaptureSound()
Definition
animalbase.c:107
AnimalBase::CanBeSkinned
override bool CanBeSkinned()
Definition
animalbase.c:446
AnimalBase::KeepHealthOnReplace
override bool KeepHealthOnReplace()
Definition
animalbase.c:456
ArrowManagerBase
Definition
arrowmanagerbase.c:2
DayZAIHitComponentHelpers
Definition
dayzaihitcomponents.c:9
DayZAIHitComponentHelpers::RegisterHitComponent
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Definition
dayzaihitcomponents.c:21
DayZAnimal
Definition
animalbase.c:2
DayZAnimal::DeathUpdate
override void DeathUpdate()
Definition
animalbase.c:26
DayZAnimal::IsSelfAdjustingTemperature
override bool IsSelfAdjustingTemperature()
Definition
animalbase.c:21
DayZAnimal::m_ArrowManager
ref ArrowManagerBase m_ArrowManager
Definition
animalbase.c:3
DayZAnimal::GetArrowManager
override ArrowManagerBase GetArrowManager()
Definition
animalbase.c:11
DayZAnimal::IsRefresherSignalingViable
override bool IsRefresherSignalingViable()
Definition
animalbase.c:16
DayZAnimal::AnimalBase
void AnimalBase()
Definition
animalbase.c:5
EntityAI
Definition
inventoryitem.c:2
ScriptedLightBase
Definition
pointlightbase.c:2
EEInit
ContaminatedArea_Base EffectArea EEInit()
Definition
contaminatedarea.c:39
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
m_HitComponentsForAI
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting).
Definition
dayzplayer.c:587
m_DefaultHitComponent
string m_DefaultHitComponent
Definition
dayzplayer.c:588
m_DefaultHitPositionComponent
string m_DefaultHitPositionComponent
Definition
dayzplayer.c:589
eAgents
eAgents
Definition
eagents.c:3
GetPosition
vector GetPosition()
Get the world position of the Effect.
Definition
effect.c:473
Games
Dayz
scripts
4_world
entities
creatures
animals
animalbase.c
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