Dayz Build 1.29.163047, Scripts Rev. 123548
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AnimalBase Class Reference

Private Member Functions

override bool CanBeSkinned ()
override string CaptureSound ()
override string CaptureSound ()
override string CaptureSound ()
override string CaptureSound ()
override string CaptureSound ()
override string GetDeadItemName ()
override bool KeepHealthOnReplace ()
override void RegisterHitComponentsForAI ()
override void RegisterHitComponentsForAI ()
override void RegisterHitComponentsForAI ()
override void RegisterHitComponentsForAI ()
override void RegisterHitComponentsForAI ()
override string ReleaseSound ()
override string ReleaseSound ()
override string ReleaseSound ()
override string ReleaseSound ()
override string ReleaseSound ()
override bool ReplaceOnDeath ()

Detailed Description

Definition at line 94 of file animalbase.c.

Member Function Documentation

◆ CanBeSkinned()

override bool CanBeSkinned ( )
inlineprivate

Definition at line 446 of file animalbase.c.

◆ CaptureSound() [1/5]

override string CaptureSound ( )
inlineprivate

Definition at line 431 of file animalbase.c.

◆ CaptureSound() [2/5]

override string CaptureSound ( )
inlineprivate

Definition at line 378 of file animalbase.c.

◆ CaptureSound() [3/5]

override string CaptureSound ( )
inlineprivate

Definition at line 328 of file animalbase.c.

◆ CaptureSound() [4/5]

override string CaptureSound ( )
inlineprivate

Definition at line 172 of file animalbase.c.

◆ CaptureSound() [5/5]

override string CaptureSound ( )
inlineprivate

Definition at line 107 of file animalbase.c.

◆ GetDeadItemName()

override string GetDeadItemName ( )
inlineprivate

Definition at line 451 of file animalbase.c.

◆ KeepHealthOnReplace()

override bool KeepHealthOnReplace ( )
inlineprivate

Definition at line 456 of file animalbase.c.

Referenced by DayZAnimal::DeathUpdate().

◆ RegisterHitComponentsForAI() [1/5]

override void RegisterHitComponentsForAI ( )
inlineprivate

◆ RegisterHitComponentsForAI() [2/5]

override void RegisterHitComponentsForAI ( )
inlineprivate

◆ RegisterHitComponentsForAI() [3/5]

override void RegisterHitComponentsForAI ( )
inlineprivate

◆ RegisterHitComponentsForAI() [4/5]

override void RegisterHitComponentsForAI ( )
inlineprivate

◆ RegisterHitComponentsForAI() [5/5]

override void RegisterHitComponentsForAI ( )
inlineprivate

◆ ReleaseSound() [1/5]

override string ReleaseSound ( )
inlineprivate

Definition at line 436 of file animalbase.c.

◆ ReleaseSound() [2/5]

override string ReleaseSound ( )
inlineprivate

Definition at line 383 of file animalbase.c.

◆ ReleaseSound() [3/5]

override string ReleaseSound ( )
inlineprivate

Definition at line 333 of file animalbase.c.

◆ ReleaseSound() [4/5]

override string ReleaseSound ( )
inlineprivate

Definition at line 177 of file animalbase.c.

◆ ReleaseSound() [5/5]

override string ReleaseSound ( )
inlineprivate

Definition at line 112 of file animalbase.c.

◆ ReplaceOnDeath()

override bool ReplaceOnDeath ( )
inlineprivate

Definition at line 441 of file animalbase.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/entities/creatures/animals/animalbase.c