Dayz Build 1.29.163047, Scripts Rev. 123548
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actioneatsnowcontinuous.c File Reference

Go to the source code of this file.

Data Structures

class  ActionEatSnowContinuousCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override GetInputType ()
override bool IsDrink ()
override void OnEnd (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStart (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 36 of file actioneatsnowcontinuous.c.

References ActionTarget.

◆ ActionEatSnowContinuous()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actioneatsnowcontinuous.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

Definition at line 25 of file actioneatsnowcontinuous.c.

◆ IsDrink()

override bool IsDrink ( )

Definition at line 20 of file actioneatsnowcontinuous.c.

◆ OnEnd()

override void OnEnd ( ActionData action_data)

Definition at line 51 of file actioneatsnowcontinuous.c.

References ActionData.

◆ OnFinishProgressServer()

◆ OnStart()

override void OnStart ( ActionData action_data)

Definition at line 44 of file actioneatsnowcontinuous.c.

References ActionData.

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )

Definition at line 85 of file actioneatsnowcontinuous.c.

References ActionBase::HasTarget(), and Serializer::Read().

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )