Dayz
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actionwashhandsitemcontinuous.c
Go to the documentation of this file.
1
class
ActionWashHandsItemContinuousCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
WASH_HANDS
);
6
}
7
};
8
9
class
ActionWashHandsItemContinuous
:
ActionContinuousBase
10
{
11
void
ActionWashHandsItemContinuous
()
12
{
13
m_CallbackClass
=
ActionWashHandsItemContinuousCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
15
m_FullBody
=
false
;
16
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_CLEANHANDSBOTTLE;
17
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
18
m_Text
=
"#wash_hands"
;
19
}
20
21
override
bool
HasProneException
()
22
{
23
return
true
;
24
}
25
26
override
void
CreateConditionComponents
()
27
{
28
m_ConditionItem
=
new
CCINotRuinedAndEmpty
;
29
m_ConditionTarget
=
new
CCTSelf
;
30
}
31
32
override
bool
HasTarget
()
33
{
34
return
false
;
35
}
36
37
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
38
{
39
if
( player.GetItemOnSlot(
"Gloves"
) )
40
return
false
;
41
bool
result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !item.GetIsFrozen());
42
return
result;
43
}
44
45
override
void
OnFinishProgressServer
(
ActionData
action_data)
46
{
47
PluginLifespan
module_lifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
) );
48
module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player,
false
);
49
action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents
.SALMONELLA);
50
action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(),
false
);
51
}
52
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionWashHandsItemContinuousCB
Definition
actionwashhandsitemcontinuous.c:2
ActionWashHandsItemContinuousCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionwashhandsitemcontinuous.c:3
ActionWashHandsItemContinuous::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionwashhandsitemcontinuous.c:45
ActionWashHandsItemContinuous::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionwashhandsitemcontinuous.c:26
ActionWashHandsItemContinuous::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionwashhandsitemcontinuous.c:37
ActionWashHandsItemContinuous::HasTarget
override bool HasTarget()
Definition
actionwashhandsitemcontinuous.c:32
ActionWashHandsItemContinuous::HasProneException
override bool HasProneException()
Definition
actionwashhandsitemcontinuous.c:21
ActionWashHandsItemContinuous::ActionWashHandsItemContinuous
void ActionWashHandsItemContinuous()
Definition
actionwashhandsitemcontinuous.c:11
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINotRuinedAndEmpty
Definition
ccinotruinedandempty.c:2
CCTSelf
Definition
cctself.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::WASH_HANDS
const float WASH_HANDS
Definition
actionconstants.c:87
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eAgents
eAgents
Definition
eagents.c:3
PluginLifespan
void PluginLifespan()
Definition
pluginlifespan.c:45
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition
pluginmanager.c:325
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionwashhandsitemcontinuous.c
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