3 override void CreateActionComponent()
21 override bool HasProneException()
26 override void CreateConditionComponents()
32 override bool HasTarget()
39 if ( player.GetItemOnSlot(
"Gloves") )
41 bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !player.GetItemOnSlot(
"Gloves"));
45 override void OnFinishProgressServer(
ActionData action_data)
48 module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player,
false );
49 action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(),
false );