Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actioncraftarmband.c
Go to the documentation of this file.
2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BANDAGE);
6  }
7 }
8 
10 {
12  {
13  m_CallbackClass = ActionCraftArmbandCB;
14  m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15  m_FullBody = true;
16  m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18  m_Text = "#STR_craftarmband0";
19  }
20 
21  override void CreateConditionComponents()
22  {
24  m_ConditionTarget = new CCTSelf();
25  }
26 
27  override bool HasTarget()
28  {
29  return false;
30  }
31 
32  override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
33  {
34  return true;
35  }
36 
37  override void OnFinishProgressServer(ActionData action_data)
38  {
39  EntityAI armband = action_data.m_Player.SpawnEntityOnGroundPos("Armband_White", action_data.m_Player.GetPosition());
40  action_data.m_MainItem.AddQuantity(-1);
41 
42  MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, armband);
43  }
44 
45  override string GetSoundCategory(ActionData action_data)
46  {
47  return "ImprovisedCloth_craft";
48  }
49 }
ItemBase
Definition: inventoryitem.c:730
CAContinuousTime
Definition: cacontinuoustime.c:1
HasTarget
override bool HasTarget()
Definition: actioncraftarmband.c:27
UASoftSkillsWeight
Definition: actionconstants.c:118
m_FullBody
protected bool m_FullBody
Definition: actionbase.c:52
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
CCTSelf
Definition: cctself.c:1
ActionCraftArmband
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
Definition: actioncraftarmband.c:11
OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition: actioncraftarmband.c:37
UATimeSpent
Definition: actionconstants.c:26
ActionContinuousBaseCB
Definition: actioncontinuousbase.c:1
m_Text
protected string m_Text
Definition: actionbase.c:49
GetSoundCategory
override string GetSoundCategory(ActionData action_data)
Definition: actioncraftarmband.c:45
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
CreateConditionComponents
override void CreateConditionComponents()
Definition: actioncraftarmband.c:21
ActionContinuousBase
Definition: actioncontinuousbase.c:132
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition: actioncraftarmband.c:32
CCINonRuined
Definition: ccinonruined.c:1
ActionCraftArmbandCB
Definition: actioncraftarmband.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
m_SpecialtyWeight
protected float m_SpecialtyWeight
Definition: actionbase.c:68
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53
EntityAI
Definition: building.c:5